Hello Aashish,

Aashish Chaudhary wrote:
> I did some initial tests and it seems that its working!! I am getting 
> the correct tangent and binormal space.

glad to hear that :)

> Only time I got a crash when I used the texture coordinate index 13. I 
> dont know why but I will look into this in the future.

for which function argument did you pass this value? Note that there are 
only property slots for 8 texture coordinates on the geometry (with 
shaders and generic properties you could of course pass more, by using a 
property slot that the fixed function pipeline uses for colors for example).

        Cheers,
                Carsten



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