Gerrit Voß wrote:
> Hi,
> 
> On Tue, 2009-06-02 at 15:33 +0200, Marcus Lindblom wrote:
>> Marcus Lindblom wrote:
>>> Volker Settgast wrote:
>>>> Gerrit Voß wrote:
>>>>>> ....
>>>>> from: http://opensg.vrsource.org/trac/wiki/Building #After building
>>>>>
>>>>> If it looks like elements are missing as you run your programs,
>>>>> especially the scene file and image loaders, this unfortunately is a
>>>>> 'feature' of the microsoft linker. Add
>>>>> OSG_LOAD_LIBS=OSGFileIO;OSGImageFileIO to your environment so that the
>>>>> loader dlls are pulled. Add other libraries if other elements are
>>>>> missing.
>>>>>   
>>>> Ah, thank You, I missed that info.
>>>> Hm, so is there another way of doing that? Like loading the dlls 
>>>> manually? Otherwise it will be quite difficult to distribute OpenSG 
>>>> software...
>>> We just run OSG::preloadSharedObject("OSGImageFileIO") right before 
>>> OSG::osgInit(). That should work everywhere.
>> Oops. We also have a call to OSG::OBJSceneFileType::the(); right 
>> afterwards, to initalize the obj loader.
> 
> hmm, was there a problem with calling 
> 
> OSG::preloadSharedObject("OSGFileIO") 
> 
> instead of calling any of the specific loaders ?
> 
> IMHO the call to ObjScenefileHandler::the should not do anything else
> than to force the linker to include the FileIO shared object.

Hm. *testing*... No reason!

I suppose it was just a leftover from some initial trials to get things 
working.

Thanks for noticing! :)

Cheers,
/Marcus


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