Hi,

We're using VisitSubTree to reduce the amount of nodes needed, as we 
have one largish component (~200 nodes) in two places, and looking at 
the debug output (my graph generator in the utils dir on the wiki) is a 
bit horrible with many nodes.

So, VisitSubTree works fine, but IntersectAction probably needs some 
work in order to show the correct path.

(Yes, I know, I'm going down a multiple-parents-per-node path here, 
which OpenSG tries to avoid)

Nevertheless, what I mostly need is the actual to-world transform of the 
intersected node, not necessarily the entire path from root to node. 
(Although it might be handy to have as well...)

Does it seem a reasonable thing to fix?

If so, how should I go about patching that? Either just grab the 
transform and add get-function for it (similar to Point/Object/Normal) 
or is there some better way?

Cheers
/Marcus


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