Hi,

 

I tried to add shadow support to an OpenSG application and although I am
sure I did everything right, the result is a black window. That raises two
questions:

 

1)      Why is the the window black, although a GradientBackground is set?
If I would see only the background, that would be understandable .

2)      My Application is actually a converted OpenGL Program, and nearly
all draw calls including Shader and Texture setup are native OpenGL calls.
Converting to OpenSG completely may not be possible as I am using
third-party libraries. What is the minimum requirement to get the
ShadowViewport working? Does the Geometry need to be in some OpenSG-managed
container, or Materials, or both? 

 

Thanks, Andi

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