Hi, a general comment.
On Thu, 2009-06-18 at 08:32 +0200, Marc Hofmann wrote: > > Hello Carsten, > > > Carsten Neumann <[email protected]> schrieb am 17.06.2009 > 20:40:17: > > > sorry, I was a bit vague there, what I meant is: have you tried to > > simplify the above loop to only contain > mOSGMaterial->subChunk(chunk), > > so that you do not have to look into the TextureChunk yourself? > > Yes, I tried that before, makes no difference. > hmm, is there anything particular holding you back to use OpenSG 2, more in a technical sense than the time/effort it will surely take with deadlines to cope ? And yes I'm quite serious, the area you are having problems in is really one of the worst parts of OpenSG 1 and a lot of effort went into correcting these things for OpenSG 2. So in this situation it might be really worth considering to switch if there aren't any big technical hurdles. If there are let us know and we can address them. kind regards, gerrit ------------------------------------------------------------------------------ Are you an open source citizen? Join us for the Open Source Bridge conference! Portland, OR, June 17-19. Two days of sessions, one day of unconference: $250. Need another reason to go? 24-hour hacker lounge. Register today! http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
