Hi Dirk,

Dirk Reiners wrote:
> Carsten Neumann wrote:
>> hm, perhaps we should enable postprocessing on the fbo/texture 
>> attachment to get the mip maps generated? 
> 
> Do you mean the OpenGL built-in mehtod or something more fancy? The former 
> should be fine, IMHO.

yes, just the built in stuff. It just has to be enabled on the 
FrameBufferObject (similar to read back to main memory).

>> Not sure what the more 
>> realistic use case would be.
> 
> It would be good to provide an example for both cases and add some 
> documentation 
> about the pitfall.

ok, I'll enable the mip map generation and add a comment explaining the 
alternatives, i.e. not using a mip map filter.

        Cheers,
                Carsten

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