Hi Carsten
I found something another intersting thing. Does anyone tried to check with
glErr function ?
Basically my somehow my OpenGL device failed to create so glErr function is
going in infinate while loop . Does anyone tried to use it ? Here it is
macro .
#if defined(OSG_DEBUG) && !defined(OSG_EMBEDDED)
#define glErr(text) \
{ \
GLenum glerr; \
\
while((glerr = glGetError()) != GL_NO_ERROR) \
{ \
FWARNING(("(%s,%d): %s failed: %s (%#x)\n", \
__FILE__, __LINE__, \
(text), \
gluErrorString(glerr), \
glerr)); \
} \
}
----- Original Message -----
From: "Carsten Neumann" <[email protected]>
To: <[email protected]>
Sent: Monday, July 20, 2009 7:47 PM
Subject: Re: [Opensg-users] OSGWIN32WindowDataFields.cpp small compiler Bug
?
> Hello Alex,
>
> alex wrote:
>> Last week i tried to compile OpenSG in new visual studio 8 project i got
>> some unresolved external of MField of static _fieldType variable. I
>> searched lot through code and found that in OSGWIN32WindowDataFields.cpp
>> there is OSGMField.ins is not included. only single Field .ins file is
>> included.
>>
>> When i included this file OSGMField.ins all error are solved.
>>
>> So i better think to know devloper people to commit it SVN if it is. :)
>
> thank you for the report. Which version of OpenSG are you using? My
> checkout of the SVN trunk has both #include <OSGSField.ins> and
> <OSGMField.ins> in it.
>
> Cheers,
> Carsten
>
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