Hi, On Thu, 2009-08-27 at 10:58 +0200, Andreas Halm wrote: > Hi Gerrit, > > > are you going to store MFC based elements in FieldContainers or just > > call into MFC ? > > I havn't really thought about storing MFC based classes in FieldContainers, > and it wouldn't work that well anyway. > > Currently I have a nodecore based class which is specific to one > application, and I want to compile and link it together with an MFC > application. I am using it to display some data as part of the scene graph. > Of course it would also be possible to put it into a library for which I > would have to disable precompiled headers, and link it to the rest of the > application. It is maybe more a question of convenience.
ok, hmm just cuirious but than how does MFC dependent code end up being seen in OpenSG generated files ?. If you don't store anything only the cpp file accessing it should see the MFC parts and that should be under your control. The most general solution would probably be to change OSGConfig.h though that might double the prebuild packages for windows. So for now I'm going to add another set of optional includes to fcd2code. kind regards, gerrit ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
