Hello,

initialization of class WIN32Window leads to problems.

I do have the following initialization code for a small windows viewer
which fails on execution:

WIN32WindowUnrecPtr window = WIN32Window::create();
window->setHwnd(_hWnd);
window->init();
window->deactivate();

The problem goes as follows:

window->init() calls ReleaseDC(...) prior to calling
Inherited::init(oFunc) which uses the device context for setting the
rendering context.


If the class does not permanentely hold the device context it should set
the member to NULL. This would then lead to a proper reinitialization
the next time it is needed. In any case the order of the calls in
window->init()

ReleaseDC(getHwnd(), getHdc());
Inherited::init(oFunc);

should be swapped.


Best,
Johannes



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