Agreed, that would be an amazing feature to have (do any other editors have this?). But like Olivier, I haven't got any Blender experience, so you may be on your own with this one Jonathan :-)
Andy. On 19 May 2010 18:53, Olivier Girard <[email protected]> wrote: > Hi Jonathan > > Personally, i don't know/use Blender but when i see that, and if i imagine > to use it in Openshot with easy way, i can just said : Whaooo. > But it is a great and long feature to develop. And it is not in > ................the survey ( perhaps in the categories Video Effects!!). > And with this effects, We dive in the professional effects (Fx). there is a > post (enormous) on the forum of a professional videaste who ask a lot of > thing in the section features requests and it is here : > http://openshotusers.com/forum/viewtopic.php?f=27&t=386. > It will be very complementary with the title editor. > > Cheers. > > 2010/5/19 Jonathan Thomas <[email protected]> > >> Hi everyone! I wanted to share another idea with you. What it... >> OpenShot had the power of Blender, but the super easy interface of >> OpenShot? Okay, let me explain: >> >> I have been doing some experimentation with integrating Blender with >> OpenShot, and it looks very doable. Here's how it would work. >> >> *Step 1)* We would create .blend files for different types of effects >> (animated text, particle emitters, smoke, fire, etc...) >> *Step 2) *Each .blend file would have an associated .py script (that >> would use the Python bindings of Blender to tweak some of the settings). For >> example, on an animated text .blend file, the .py script might change the >> text, set the color, set the export folder, and the size of the blender >> export. >> *Step 3) *OpenShot would let the user choose an effect (i.e. a .blend >> file), and set a few simple properties (that are defined in that .blend >> file)... for example, the text, color, etc... >> *Step 4) *OpenShot would then run Blender in "background mode". And show >> a progress bar of the render progress. Blender would simply render as an >> image sequence in some folder. >> *Step 5) *Once the image sequence is rendered from Blender, a new clip >> would appear in the "Project Files" tree for that image sequence. For >> example, if it was an animated text .blend file, it would add the final >> image sequence to OpenShot (with a transparent background). Then users >> could drop it on the timeline like any regular clip. >> >> There you go... Blender power, with the easy interface of OpenShot! It >> sure does sound cool to me. What does everyone else think about it? >> >> Here is an example of what would be possible: >> http://www.youtube.com/watch?v=pJ-gqo8SlWs >> >> Thanks! >> -Jonathan >> >> _______________________________________________ >> Mailing list: >> https://launchpad.net/~openshot.developers<https://launchpad.net/%7Eopenshot.developers> >> Post to : [email protected] >> Unsubscribe : >> https://launchpad.net/~openshot.developers<https://launchpad.net/%7Eopenshot.developers> >> More help : https://help.launchpad.net/ListHelp >> >> > > > -- > Olivier > Cenwen un elfe sur la banquise/ an elve on the ice > Mon blog perso sur le multimédia, Ubuntu, Linux et OpenShot : > http://linuxevolution.wordpress.com/ > Le forum d'Openshot où vous me trouverez : http://openshotusers.com/ > http://openshotusers.com/forum/index.php > > _______________________________________________ > Mailing list: > https://launchpad.net/~openshot.developers<https://launchpad.net/%7Eopenshot.developers> > Post to : [email protected] > Unsubscribe : > https://launchpad.net/~openshot.developers<https://launchpad.net/%7Eopenshot.developers> > More help : https://help.launchpad.net/ListHelp > >
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