Jonathan, I am wondering me if this framework will use the Frei0r-plugins ? Is it the case ? I assume that you have not yet open a new project on Launchpad for him.
2011/4/12 [email protected] <[email protected]> > Jonathan, > > Cimg C++ is done by the same author Davide Tschumperlé who have began to > work on this library and after on G'mic who use this one. G'mic comes from > more than 500 commands and it was not the priority of the development (but > more the language and the library). The best way is having a conversion with > this author. Perhaps, if you want we can speak on Gmail or on IRC. I can > join David and it will explain better his software. And I understand well > that a lot of work have been done on this but I am sure that we will miss > something and I prefer re-speak about this (vow after I will stop ^^) than > never. > > I have forgotten to say about on Python 3.2 that this version will be soon > the standard on all the Linux distribution. And she will be include on the > major of them. Anyway his installation is really easy and can live with the > normal version (2.7). > > | I am definitely open to suggestions on how to name this library, but I > don't think I like a word I can't pronounce: > Mjöllnir. =) Ideally, we would include the term "OpenShot" in the name. I > have not put much though behind the name yet. > > Yeah , i convince. OpenValhalla(Shot) (contraction of Openshot and > Valhalla) or Open(Shot)Graal (contraction of Openshot and Graal) > What do you think about ? > > | My main focus over the next few weeks will be on this new library, with > a goal of getting a demo put together which showcases how it works. > > Okay so I will look for the DVD Iso Creation like I have already work > on............. > Perhaps the 1.3.1 before ? And after work on the next version ? It will > take a lot of time and we have not give into of the habit of having a > version quickly. > > Cheers. > > > 2011/4/12 Jonathan Thomas <[email protected]> > >> Olivier, >> The G'mic project is based on the Cimg C++ image library, which I also >> evaluated. Cimg was very limited on image formats, and required the >> installation of ImageMagick to handle any unknown formats. It seemed that >> ImageMagick already duplicates most of the Cimg functionality, so I thought >> Cimg was just an unnecessary library. I don't think G'mic is a library, but >> rather an automation framework that uses the Cimg library. Also, Cimg seems >> to have a rather small group of developers compared to ImageMagick. What >> features does Cimg have that ImageMagick does not? I guess that is the >> question to ask. >> >> I am definitely open to suggestions on how to name this library, but I >> don't think I like a word I can't pronounce: Mjöllnir. =) Ideally, we >> would include the term "OpenShot" in the name. I have not put much though >> behind the name yet. >> >> In the short term, we need to release 1.3.1, but there is still 1 bug >> outstanding I haven't had time to look at yet. Yeah, any of the suggestions >> from our GSOC application can be worked on, and the timeline really needs to >> have some work put into it. For example, I really want to address the >> ability to zoom in and out faster, support larger timelines (i.e. dynamic >> scrolling and drawing of the timeline), selection of multiple clips, etc... >> >> My main focus over the next few weeks will be on this new library, with a >> goal of getting a demo put together which showcases how it works. >> >> Thanks! >> -Jonathan >> >> >> On Tue, Apr 12, 2011 at 12:02 PM, [email protected] >> <[email protected]>wrote: >> >>> Hi Jonathan, >>> >>> Like Andy was saying, just one word : Whaooo. >>> >>> Effectively, with the 1.3.0 version (and it has began with the previous) >>> , we can see the limit of the MLT framework who need some works of their >>> part. But we are not the master of it. >>> >>> Analysis of the existing Frameworks is really good and me too I was >>> having a lot of hope in the AML Framework. For nothing with the reason that >>> you have given us. >>> >>> >>> >>> * | My focus has been to develop a framework that has the following >>> features:* >>> >>> - *C++ code base. Object-oriented. Simple API and design. Good use >>> of Exceptions and error handling. Prevent crashing at all costs.* >>> - *Multi-processor aware (take advantage of all available processing >>> cores)* >>> - *Powerful bezeir curve-based keyframe system (every setting and >>> parameter should support keyframes)* >>> - *A node-based audio system, including JACK support, and LADSPA >>> filters. Also, strong audio analysis, including waveforms, spectral >>> analysis, time stretching / shrinking, and 3D audio (i.e. dolby / >>> surround >>> sound). I have spent much of my time improving my understand of audio >>> processing. =)* >>> - *FFmpeg <http://www.ffmpeg.org/>* >>> * * >>> *-based, for decoding and encoding* >>> - *Use a powerful image processing module: >>> ImageMagick++<http://www.imagemagick.org/Magick++/> >>> * >>> * * >>> - *Use a powerful audio processing module: CLAM >>> Audio<http://clam-project.org/> >>> * >>> * * >>> - *Python interface designed specifically for OpenShot (to minimize >>> the impact to OpenShot changing multimedia back-ends)* >>> - *All meta data available via the API (list of profiles, list of >>> effects, parameters of effects, etc...)* >>> >>> I know that you are confident but create a Video Framework is really a >>> hard task and huge work. On the paper, it is very very interesting and all >>> benefits for us and the user. >>> I want to do a proposition about the Image processing module. I have a >>> remark about him. >>> For my opinion , we should use his competitor : >>> G'mic<http://gmic.sourceforge.net/>(instead of ImageMagick). LIke you can >>> see, G'mic is not only a script >>> language (like Imagemagic) but it is too a framework powerful stable and an >>> interpreter. He is packaged for all the distributions and in intensive >>> development and go always on forward.. You could have a look >>> here<http://gmic.sourceforge.net/reference.shtml>, >>> (and here <https://bugs.launchpad.net/openshot/+bug/725303> too) in the >>> Gimp plugin and in EKD (development version only but you have some >>> possibility >>> here<http://ekdm.wordpress.com/2011/03/02/nouveaux-filtres-image-pour-ekd-implementation-finalisee-le-02032011/> >>> , >>> here<http://ekdm.wordpress.com/2010/07/21/quand-ekd-rencontre-gmic-premiere-partie/> >>> , >>> here<http://ekdm.wordpress.com/2010/07/23/quand-ekd-rencontre-g%E2%80%99mic-deuxieme-partie/>, >>> and >>> here<http://ekdm.wordpress.com/2010/07/27/quand-ekd-rencontre-g%e2%80%99mic-troisieme-partie/>). >>> >>> I insist but please see your position. I believe like hard iron that if >>> we don't use it we miss something and pass beside something essential for >>> the image. the both could give (and the other modules of course) a awesone >>> powerful, impressive software. >>> >>> >>> Thinking at something else, we could use Python 3.2 instead of 2.7. It is >>> the occasion >>> >>> Tell me when you will post a blog entry, I am going to prepare something >>> that I will adapt after. >>> >>> A version like this, should be at least a version ..........3.0 (no I am >>> laughing the 2.0 will be perfect. ^ ^ ) >>> >>> A name for this framework will be very nicely. Have you think at >>> something ? I will see well *Mjöllnir *the name of the Thor 's hammer. >>> It will be perfect for this framework who is your armed arm for Openshot. >>> Now, with this, we will playing in the taller playground. >>> >>> With all this features (audio have a big part in it), I have some >>> contacts with a strong and mainly audio French community (and to be more >>> precise with the Tango Studio) <http://tangostudio.tuxfamily.org/>. I >>> will have (certainly) a person who will create the package for the framework >>> and certainly all the French audio Users (perfect for the test :=) ). I hope >>> to see it in the RMLL (the 5 & 6 July if I can go ) and If it is not >>> possible for the Ubuntu Party of November, I will go to Paris for that. >>> Since the time that I want to go to t this event). >>> >>> >>> * | >>> * >>> *That is big news. If you're confident you can do it, then go for it. It >>> will be a huge advantage for Openshot to have it's own library, and as you >>> say will eliminate a lot of library problems if the library is under our >>> control (although format support will still be ffmpeg dependent?).* >>> * >>> * >>> *A quick word on the audio front - LV2 is rapidly becoming the new >>> standard for audio plugins, so we should aim to support that as well as >>> LADSPA :-)* >>> * >>> * >>> *Look forward to seeing the results!* >>> >>> Totally agree with Andy. Same if I am a bit afraid with the framework, >>> let's go onward. Go go go . >>> >>> What do you plan a short term ? Did we began to developp something or not >>> ? What are the plan for the ...........suit. Can I implement DVD iso >>> Creation (dvd creator and a Export module iso (like the draft of the GSoc) >>> ? >>> >>> >>> Cheers. >>> >>> 2011/4/12 Jonathan Thomas <[email protected]> >>> >>>> Andy, >>>> Yes, I am confident I can do it, as I've already put down quite a bit of >>>> code and I am really feeling good about it all. The formats and codecs >>>> will >>>> still be driven by FFmpeg and which codecs it was installed with. LV2 is >>>> also supported by the CLAM audio library, so that should not be an issue. >>>> I >>>> am just trying to push myself to get everything wrapped up quickly so I can >>>> get it onto LaunchPad. =) >>>> >>>> Also, once we get a somewhat working and complete version of the >>>> framework, we can branch OpenShot and starting integrating everything in >>>> it's own branch. Finally, once the new branch is stable and all of us >>>> developers are happy with OpenShot, we'll merge this branch back into the >>>> main trunk. Possibly this could be version 2.0 of OpenShot? >>>> >>>> Thanks! >>>> -Jonathan >>>> >>>> On Mon, Apr 11, 2011 at 4:31 PM, Andy Finch >>>> <[email protected]>wrote: >>>> >>>>> One word - Whoa! >>>>> >>>>> That is big news. If you're confident you can do it, then go for it. It >>>>> will be a huge advantage for Openshot to have it's own library, and as you >>>>> say will eliminate a lot of library problems if the library is under our >>>>> control (although format support will still be ffmpeg dependent?). >>>>> >>>>> A quick word on the audio front - LV2 is rapidly becoming the new >>>>> standard for audio plugins, so we should aim to support that as well as >>>>> LADSPA :-) >>>>> >>>>> Look forward to seeing the results! >>>>> >>>>> Andy. >>>>> >>>>> On 11 April 2011 21:12, Jonathan Thomas <[email protected]>wrote: >>>>> >>>>>> Hi everyone! I have some *Big OpenShot News *today to announce to >>>>>> everyone! I know I've been real quiet the past 4 to 6 weeks, but all of >>>>>> that is about to change. I have been developing a new video editing >>>>>> library, written in C++, based on FFmpeg, and patterned after the >>>>>> animation >>>>>> framework used by Blender. I have been thinking about this for a long >>>>>> time, >>>>>> and have a very clear vision for what I am creating. Let me breakdown my >>>>>> decision, and give some supporting facts: >>>>>> >>>>>> *MLT* has been a* great framework*, but almost all of the bugs and >>>>>> complaints we get are related to MLT: crashes, choppy HD video playback, >>>>>> choppy audio, poor JACK support, poor multi-core performance, scaling >>>>>> issues, poor key-frame support, limited de-interlacing options, and >>>>>> issues >>>>>> with frame accuracy when seeking. As we move forward with OpenShot, it >>>>>> is >>>>>> important we solve and improve these highly complex issues. The way I >>>>>> see >>>>>> it, we have 3 options when it comes to improving the video framework >>>>>> that OpenShot uses. >>>>>> >>>>>> - *Option 1:* Enhance the MLT framework >>>>>> - With an aging C code base, limited key-frame support, buggy >>>>>> multi-threading, the work required and the risk is very high to >>>>>> enhance some >>>>>> of the core features in MLT. C has no error handling, no support >>>>>> for >>>>>> object-oriented code, and other issues that make development more >>>>>> difficult. >>>>>> - *Option 2:* Switch to the AML >>>>>> framework<https://launchpad.net/ardome-ml> (developed >>>>>> by Charlie Yates, one of the original developers of MLT) >>>>>> - Although I was initially excited about this option, it has >>>>>> become difficult to contact Charlie, and the framework has not >>>>>> been modified >>>>>> since mid-2010. However, this project inherits much of it's code >>>>>> from >>>>>> another (even older project), and thus it is quite complex. >>>>>> - *Option 3:* Create a new framework, with complete control over >>>>>> stability, design, and features >>>>>> - This is a high risk option, but has the greatest advantage, >>>>>> as the code base can be designed around OpenShot, and only contain >>>>>> the >>>>>> features we need >>>>>> >>>>>> After much research and consideration, I have chosen option 3. This >>>>>> required creating many simple proof-of-concept C++ applications and many >>>>>> conversations with the upstream projects that would be involved in such >>>>>> an endeavorer. At this point, I have proven all the concepts that needed >>>>>> proving, and I am feeling very confident about the design and >>>>>> implementation >>>>>> at this point. >>>>>> * >>>>>> * >>>>>> *My focus* has been to develop a framework that has the following >>>>>> features: >>>>>> >>>>>> - C++ code base. Object-oriented. Simple API and design. Good >>>>>> use of Exceptions and error handling. Prevent crashing at all costs. >>>>>> - Multi-processor aware (take advantage of all available >>>>>> processing cores) >>>>>> - Powerful bezeir curve-based keyframe system (every setting and >>>>>> parameter should support keyframes) >>>>>> - A node-based audio system, including JACK support, and LADSPA >>>>>> filters. Also, strong audio analysis, including waveforms, spectral >>>>>> analysis, time stretching / shrinking, and 3D audio (i.e. dolby / >>>>>> surround >>>>>> sound). I have spent much of my time improving my understand of audio >>>>>> processing. =) >>>>>> - FFmpeg <http://www.ffmpeg.org/>-based, for decoding and encoding >>>>>> - Use a powerful image processing module: >>>>>> ImageMagick++<http://www.imagemagick.org/Magick++/> >>>>>> - Use a powerful audio processing module: CLAM >>>>>> Audio<http://clam-project.org/> >>>>>> - Python interface designed specifically for OpenShot (to minimize >>>>>> the impact to OpenShot changing multimedia back-ends) >>>>>> - All meta data available via the API (list of profiles, list of >>>>>> effects, parameters of effects, etc...) >>>>>> >>>>>> What's next? Soon (i.e. in the next 2 weeks hopefully) I will wrap up >>>>>> my initial framework code and start setting up the project in LaunchPad. >>>>>> Realistically, there is about 6 weeks of work left for me to achieve all >>>>>> the features I want. The development of this framework will be fast and >>>>>> will be very focused, so I don't expect this to take very long to >>>>>> complete. >>>>>> Of course, once LaunchPad has the source code, we will need to >>>>>> "hopefully" >>>>>> recruit some other C++ programmers to help us out, especially with the >>>>>> build >>>>>> process and packaging. >>>>>> >>>>>> *The big picture:* >>>>>> >>>>>> - *Great Stability* >>>>>> - *Better Performance* >>>>>> - *A huge increase in the number of image and audio effects >>>>>> (including JACK support)* >>>>>> - *Animation key-frame system that rivals Hollywood animation >>>>>> packages* >>>>>> - *Much simpler framework (i.e. less code to maintain)* >>>>>> >>>>>> Hopefully I have convinced everyone that this is a good decision, and >>>>>> not some knee jerk decision. =) I am very excited about this, and I >>>>>> have no >>>>>> doubt we can achieve these results very quickly. Soon I will announce >>>>>> this >>>>>> on my blog, but I wanted to get feedback from our OpenShot Developers >>>>>> team >>>>>> first. So, please let me know what you think. >>>>>> >>>>>> Thanks! >>>>>> -Jonathan >>>>>> >>>>>> _______________________________________________ >>>>>> Mailing list: https://launchpad.net/~openshot.developers >>>>>> Post to : [email protected] >>>>>> Unsubscribe : https://launchpad.net/~openshot.developers >>>>>> More help : https://help.launchpad.net/ListHelp >>>>>> >>>>>> >>>>> >>>> >>>> _______________________________________________ >>>> Mailing list: https://launchpad.net/~openshot.developers >>>> Post to : [email protected] >>>> Unsubscribe : https://launchpad.net/~openshot.developers >>>> More help : https://help.launchpad.net/ListHelp >>>> >>>> >>> >>> >>> -- >>> Olivier >>> Cenwen un elfe sur la banquise/ an elve on the ice >>> Mon blog perso sur le multimédia, Ubuntu, Linux et OpenShot : >>> http://linuxevolution.wordpress.com/ >>> Le forum d'Openshot où vous me trouverez : http://openshotusers.com/ >>> http://openshotusers.com/forum/index.php >>> >> >> > > > -- > Olivier > Cenwen un elfe sur la banquise/ an elve on the ice > Mon blog perso sur le multimédia, Ubuntu, Linux et OpenShot : > http://linuxevolution.wordpress.com/ > Le forum d'Openshot où vous me trouverez : http://openshotusers.com/ > http://openshotusers.com/forum/index.php > -- Olivier Cenwen un elfe sur la banquise/ an elve on the ice Mon blog perso sur le multimédia, Ubuntu, Linux et OpenShot : http://linuxevolution.wordpress.com/ Le forum d'Openshot où vous me trouverez : http://openshotusers.com/ http://openshotusers.com/forum/index.php
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