Dear Bri:

Can you offer some suggestions as to what you might propose as we move forward? 
If I get your drift, you are addressing what many call "regression", and that 
is important also. One of the thoughts I had on that subject was a series of 
sims with scripts running 24/7 demonstrating the various functions that folks 
could log in and see they were working after each update. At least that is what 
we have been doing on the plazas for some time. 

Perhaps you have some additional insight that could let us close the loop?

Charles

p.s. I know a sailboat is not a vehicle and making sure the force, mass, torque 
functions keep working is also important.




________________________________
From: Brianna <wwwe...@gmail.com>
To: opensim-dev@lists.berlios.de
Sent: Saturday, January 17, 2009 1:00:36 PM
Subject: Re: [Opensim-dev] 27 LSL functions left

 
On completed functions, what appears to be constantly ignored are other area 
changes or errors that will break what was a working function. This consumes a 
great deal of time thinking of new methods for an equivalent and to me defeats 
the purpose of a function. The number of functions in that category is not 
trivial. A few of us have considered creating a script to test all as a 
harbinger.
Bri
(The sailboat is not a 
vehicle)
----- Original Message ----- 
From: J Ross Nicoll 
To: opensim-dev@lists.berlios.de 
Sent: Saturday, January 17, 2009 10:51  AM
Subject: Re: [Opensim-dev] 27 LSL  functions left

Absolutely agreed on the compatibility. There will be implementation  quirks 
worth matching, but I think in most cases code can be made to work on  both OS 
and SL easily enough, and will be more reliable for the thought put  into it.

If anyone has BSD licensed (because I'm not getting into reading code  that 
might cause trouble later) code which uses entirely implemented  functions, but 
doesn't work in only one of OS/SL, feel free to e-mail it to me  with 
instructions and I'll fix it, give a good reason why it can't/shouldn't  be 
fixed, or take that back...

On 17 Jan 2009, at 02:41, Charles Krinke wrote:

The vehicle functions are stubs and could use a  little attention. That is, 
llSetVehicleType, llSetVehicledoubleParam,  llSetVehicleFloatParam, 
llSetVehicleVectorParam, llSetVehicleRotationParam,  llSetVehicleFlags & 
llRemoveVehicleFlags.

I dont think it is that  crucial to have complete secondlife compatibility at 
this point. I rather  think it is more important to get enough functionality so 
that folks can use  scripts at all.

We can have all those wonderful discussions about  compatibility as soon as we 
have all the functions implemented. And I expect  that discussion and the 
resulting patches to go on for some  time.

Charles




________________________________
 From: "Frisby, Adam" <a...@deepthink.com.au>
To: "opensim-dev@lists.berlios.de"  <opensim-dev@lists.berlios.de>
Sent: Friday, January 16, 2009 6:31:51  PM
Subject: Re: [Opensim-dev] 27 LSL functions  left


Big  congratulations to everyone who has contributed, I had no idea it was this 
 close. Do we have a list of functions which only have a partial  
implementation and need more work?
 
Regards,
 
Adam
 
From: opensim-dev-boun...@lists.berlios.de 
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Charles  Krinke
Sent: Friday,  16 January 2009 4:14 PM
To: opensim-dev
Subject: [Opensim-dev] 27 LSL functions  left
 
There are 27 LSL functions with no  implementation left, and they are:

llRotTarget, llRotTargetRemove,  llLoopSoundMaster, llLoopSoundSlave, 
llPlaySoundSlave, llLookAt,  llStopLookAt, llCollisionFilter, llAttachToAvatar, 
llDetachFromAvatar,  llRotLookAt, llPointAt, llStopPointAt, llGodLikeRezObject, 
llPassTouches,  llSetDamage, llTextBox, llPassCollisions, llGetCenterOfMass, 
llEdgeOfWorld,  llSetSoundQueueing, llTriggerSoundLimited, llGroundRepel,  
llRemoteDataSetRegion & llSetInventoryPermMask.

We started with  Tedd's vision a bit over a year ago and 300 functions are 
implemented, that  is a great job to all who contributed. 

The end is in sight, and  patches to partially or completely implement one or 
more of these functions  would be greatly appreciated by  all.

Charles_______________________________________________
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Opensim-dev@lists.berlios.de
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The University of St Andrews is a charity registered in Scotland : No  SC013532



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