There is no need to waste grid positions just to enable HG maps.

What worked for us at the Birthday Event was to create a dual purpose region 
for HG and sailing practice. To the normal instance it appeared as a 100% water 
region and from the HG enabled it was a voyage to Ellis Island. With an 
osFunction TP it was a click and arrive, yet to another Avatar, a region to 
learn to sail.

Bri
the sailboat is not a vehicle

----- Original Message ----- 
From: "Cristina Videira Lopes" <lo...@ics.uci.edu>
To: <opensim-dev@lists.berlios.de>
Sent: Sunday, February 01, 2009 4:05 AM
Subject: Re: [Opensim-dev] [Opensim-users] hypergrid teleports andnon-hypergrid 
simulators


> Mic Bowman wrote:
>> we have two simulators with one region each running with hypergrid
>> turned on. we want "foreign" users to go through one of the gateways
>> to get into our grid. i know that the users can freely teleport around
>> our grid once they have hypergrid teleported to a gateway region. what
>> are the *expected* capabilities for that kind of users once the leave
>> the hypergrid enabled region and move around the rest of our grid?
>>
>>   
> [Sorry, moving this again to -dev, because I can't access my outgoing 
> server on the other account while I'm traveling]
> 
> Here's what happens. Foreign users carry around information about their 
> servers (user, inventory, home region, etc) that is stored on their 
> run-time profile cached in the regions. When they go from an HG region 
> to another HG region, that information is passed on via the message 
> expect_hg_user, which only HG regions understand. When they go from an 
> HG region to a non-HG region, the receiving region doesn't understand 
> that message, so it knows nothing about those servers for the foreign 
> user. If the TP is far enough away, the profile is removed from the 
> departing HG region (as normal for all TPs), so the user's servers info 
> is permanently lost for the rest of the session. Even if the user comes 
> back to the HG region, the information has been lost.
> 
> Without that information the foreign user cannot: access inventory 
> (except for the items that are cached in the viewer), go back home, etc...
> 
> So jumping from an HG region to a non-HG region on the same grid is ok, 
> in the sense that it doesn't crash anything, and that the user's agent 
> is is able to interact with the world, but that user becomes impaired in 
> many ways. The user is still able to chat, build & move things (if 
> allowed), TP around, etc. It's just the interaction with his/her home 
> servers that is impaired.
> 
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