After getting this great suggestion yesterday from Hurliman I added google
protocol buffers as the IDL mechanism for defining extension fragments to
MXP. Added also two dummy OpenMetaverse extensions
(ObjectStateExtensionFragment, ChatExtensionFragment) and unit tests.

Now it is possible to edit MXP.Extentions.OpenMetaverseFragments.proto IDL
file to define OpenMetaverse fragments, run runprotogen.bat and nant build
to get MXP.dll with OpenMetaverse specific extension fragments.This should
enable us to transmit PrimitiveBaseShape parameters to client so that client
can render proper shapes for primitives.

regards,
Tommi
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