After getting this great suggestion yesterday from Hurliman I added google protocol buffers as the IDL mechanism for defining extension fragments to MXP. Added also two dummy OpenMetaverse extensions (ObjectStateExtensionFragment, ChatExtensionFragment) and unit tests.
Now it is possible to edit MXP.Extentions.OpenMetaverseFragments.proto IDL file to define OpenMetaverse fragments, run runprotogen.bat and nant build to get MXP.dll with OpenMetaverse specific extension fragments.This should enable us to transmit PrimitiveBaseShape parameters to client so that client can render proper shapes for primitives. regards, Tommi
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