+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1
On Tue, Feb 24, 2009 at 3:07 AM, Stefan Andersson <ste...@tribalmedia.se>wrote: > By the way, > > I've been talking to some people lately around various viewer and protocol > issues, and I have come to realize that we are apparently locked into the > mindset of having the viewer being the 'community application' - I would > propose another frame of mind, separating whatever should be done in 3D as a > separate experience from what should be done in 2D. Of course, they should > interleave, but they should not have to be implemented in the same codebase. > > Huh? I hear you say. > > To put it otherwise; the ideal setup would be a 3D rendering > surface optionally with 2D web surfaces superimposed on it. From there, the > 3D rendering surface should talk some real-time protocol to a 3D scene > streaming service (aka the region server) but the 2D web surfaces should > communicate with Web 2.0 services. > > This would allow us to break the issues apart, and having various > competencies working on various domains, as well as letting the application > coders slice the cookie anyway they want. > > So, what I'm saying is, in short: Let's start breaking stuff out of the > viewer context, and onto other user interfaces, like the web or third-party > admin tools. > > I should have my preferred IM client, not my viewer. > > I should have my (web-based?) inventory tool, not my viewer. > > I should log in thru my social network, not my viewer. > > I should transfer and administrate content thru aux means (web, file, blog, > e-mail, ftp, burn) not trhu the viewer. > > et c. > > Sure, we should always be able to do it thru clients that provide adequate > tools, but hey, let's break free of the centralized monolith app thinking. > > Ps, what's the difference with having windows on top of each others in the > 3D surface, and having windows on top of each others on the desktop? > > Best regards, > Stefan Andersson > Tribal Media AB > > > > > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/opensim-dev > >
_______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev