That's cool. There are actually a couple I think. Our asset cache work is focussed on extended retrieval, rather than serving, of assets.
Best regards Alan ------------------- T.J. Watson Research Center, Hawthorne, NY 1-914-784-7286 [email protected] From: Diva Canto <[email protected]> To: [email protected] Date: 03/17/2009 03:36 PM Subject: Re: [Opensim-dev] Accessing textures via HTTP [bayes] There is already a region module in trunk that serves assets via HTTP for standalone. Region/CoreModules/Hypergrid/HGStandaloneAssetService.cs Alan M Webb wrote: Tommi We are working on a "distributed" implementation of the AssetCache which looks in other places if the local "plugged-in" asset server cannot supply the asset. It is compatible with other instances of itself, and any other autonomous asset servers such as the HTTP based server you have been discussing here. It runs stand-alone or in a grid (it's the asset cache after all!) and can be configured to talk to any number of other asset servers (including dynamic registration). I don't know when we'll be finished experimenting, but it sounds like it might server your purposes. Best regards Alan ------------------- T.J. Watson Research Center, Hawthorne, NY 1-914-784-7286 [email protected] From: Tommi Laukkanen <[email protected]> To: Mike Mazur <[email protected]> Cc: [email protected] Date: 03/17/2009 12:01 PM Subject: Re: [Opensim-dev] Accessing textures via HTTP [bayes] I can try and write a patch. I assume this is only usable in grid. Is there any way to serve assets over http in sandbox mode? regards, Tommi _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
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