Hi, JPEG2000 isn't quite that unsupported; for details, have a look at http://www.jpeg.org/jpeg2000/
As the textures are stored as j2k streams in the server, and you can't use the jpeg-formatted images in the client directly either, even if you would get them (as for rendering you'll probably need some uncompressed texture-format), re-coding the images from j2k to jpeg (on the server or on the client), and then decoding them in the client again will only add processing time and decrease image-quality. A much better way (regarding performance and quality) would be to take what you get and decode that directly. With OpenJpeg, there is a free implementation that handles j2k processing (which we use in the server, too), so I don't see a (technical) reason for not doing this, either. Cheers, Homer On Wed, Mar 18, 2009 at 12:43 AM, Mike Mazur <mma...@gmail.com> wrote: > Hi, > > On Tue, 17 Mar 2009 21:44:12 +0200 > Tommi Laukkanen <tommi.s.e.laukka...@gmail.com> wrote: > > > I noticed that all our HTTP asset providers serve textures as j2k but > > I need jpegs or other well supported image formats for MXP. > > Alternatively you could write a j2k->jpeg converter in your client. > > Mike > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/opensim-dev >
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