Awesomesauce :) Kudos to your team :) On Fri, Jun 26, 2009 at 11:21 AM, Teravus Ovares <tera...@gmail.com> wrote:
> Thanks > > This is a great effort. > > > Regards > > Teravus > > On 6/25/09, Dr Scofield <drscofi...@xyzzyxyzzy.net> wrote: > > > > Paul Fishwick wrote: > > > Dirk > > > Let's suppose for the moment that all prims, textures, and assets > in > > > general were preloaded as they are for most multi-player games. > > > If you wanted to go to my island, you would need my island's OAR, or > the > > > equivalent. Would the same performance issues exist in terms of having, > > > say 60 avatars in a region? > > > -paul > > > > can't really say at this point in time. what we have been seeing is that > even > > after avatars/bots have gotten hold of the textures the load on the > machine > > stays pretty high (4 core machine, 32bit). a faster machine will > certainly help. > > > > also, we've only touched on a small part of OpenSim so far --- and > haven't even > > done a test with 40 "real" avatars yet. > > > > DrS/dirk > > > > -- > > dr dirk husemann ---- virtual worlds research ---- ibm zurich research > lab > > SL: dr scofield ---- drscofi...@xyzzyxyzzy.net ---- > http://xyzzyxyzzy.net/ > > RL: h...@zurich.ibm.com - +41 44 724 8573 - > http://www.zurich.ibm.com/~hud/ <http://www.zurich.ibm.com/%7Ehud/> > > _______________________________________________ > > Opensim-dev mailing list > > Opensim-dev@lists.berlios.de > > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/opensim-dev > -- =================================== http://osgrid.org http://del.icio.us/SPQR http://twitter.com/jstallings2 http://www.linkedin.com/pub/5/770/a49
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