The new stuff uses www-form-urlencoded and XML. the goal is to use XSLT and forms at some point to allow to directly interact with these interfaces as a human.
Melanie Frisby, Adam wrote: > I think something that has emerged a lot in the last year is the scalability > properties of key-value stores. You can get them up to gigantic sized > databases fairly efficiently; definitely more so than a conventional DB. It > would however be nice if we could get some kind of struct format for > serialising/deserialising data and knowing how to decode it implicitly. (XML, > JSON?) > > Adam > >> -----Original Message----- >> From: [email protected] [mailto:opensim-dev- >> [email protected]] On Behalf Of Stefan Andersson >> Sent: Monday, 21 September 2009 10:36 PM >> To: [email protected] >> Subject: Re: [Opensim-dev] Thoughts on adding a generic key-value >> storage system to OpenSim? >> >> John, >> >> I'm not a big fan of tall/skinny untyped string/string storage, as I >> believe >> that approach always come back to bite you in the ass in the end. Adam >> F did >> propose the same thing a year ago, and I was against it then as well. >> >> Since then, my stance has softened somewhat, as there hasn't really >> emerged >> any other option than nhibernate (but still, wouldn't that be an >> option?) >> >> If you can just turn string GetValue(string context, string key) into >> >> bool TryGetValue(string context, string key, out string value) >> >> embracing the Try pattern, I'm 0 on it. >> >> I'm presuming that you're going to implement a behind-the-scene >> module-unique identifier also, so modules don't clash on context? I >> would >> suggest having an IGenericDataStore factory that produces handlers that >> are >> private to the modules. >> >> /Stefan >> >> > -----Original Message----- >> > From: [email protected] [mailto:opensim-dev- >> > [email protected]] On Behalf Of Hurliman, John >> > Sent: den 21 september 2009 22:05 >> > To: [email protected] >> > Subject: Re: [Opensim-dev] Thoughts on adding a generic key-value >> > storage system to OpenSim? >> > >> > Formatting got messed up, that should have looked like this: >> > >> > // returns true if the key was found and data was updated, otherwise >> > false if a new key row was added >> > bool AddOrUpdateKeyValue(string context, string key, string value); >> > >> > // returns true if the key was found and deleted >> > bool DeleteKeyValue(string context, string key); >> > >> > // returns the string value if the key was found, otherwise null >> > string GetValue(string context, string key); >> > >> > -----Original Message----- >> > From: [email protected] [mailto:opensim-dev- >> > [email protected]] On Behalf Of Hurliman, John >> > Sent: Monday, September 21, 2009 12:54 PM >> > To: [email protected] >> > Subject: [Opensim-dev] Thoughts on adding a generic key-value storage >> > system to OpenSim? >> > >> > A lot of the work going into OpenSim recently has been modularizing >> the >> > codebase and making it easy for third party developers to write >> > plugins. One feature that I think would really complete the picture >> > would be a (simple) generic data storage interface that leveraged the >> > existing OpenSim storage framework. Most plugins I've seen (and >> wrote) >> > currently tack on their own database tables, use a simple text file >> > with a custom format, or use some other means of data storage that >> does >> > not match up with the rest of OpenSim. Adding a new database table >> that >> > had three columns: [context, key, value] would allow plugins to store >> > key/value mappings (string to string) without worrying about data >> > collisions between plugins or having to implement a custom data store >> > every time. >> > >> > // returns true if the key was found and data was updated, otherwise >> > false if a new key row was added >> > bool AddOrUpdateKeyValue(string context, string key, string value); >> > // returns true if the key was found and deleted >> > bool DeleteKeyValue(string context, string key); >> > // returns the string value if the key was found, otherwise null >> > string GetValue(string context, string key); >> > >> > Although I've been writing extensions for the OpenSim codebase for >> > quite a while, I'm still fairly new to the guts of the system. Does >> > this seem like the correct solution? If so, where would this >> interface >> > go? I'm happy to write the code to implement this, I just want >> feedback >> > from the dev community first to see if I'm on track. >> > >> > John >> > _______________________________________________ >> > Opensim-dev mailing list >> > [email protected] >> > https://lists.berlios.de/mailman/listinfo/opensim-dev >> > _______________________________________________ >> > Opensim-dev mailing list >> > [email protected] >> > https://lists.berlios.de/mailman/listinfo/opensim-dev >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
