I'm partial to the .X format myself: - Yes, it originated proprietarily, but it's fully documented & standardised. The original source no longer uses it. - It's binary and easy to parse. (low filesizes) - Features a lot of things that would be good for VWs (mesh animations, skeletons, etc) - There's importers and exporters for just about every 3D package. (probably better supported than COLLADA)
Adam > -----Original Message----- > From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- > boun...@lists.berlios.de] On Behalf Of Ryan McDougall > Sent: Wednesday, 30 September 2009 10:52 AM > To: opensim-dev@lists.berlios.de > Subject: Re: [Opensim-dev] [realXtend] Re: 3Di Viewer "Rei" goes open > source (BSD licensed in-browser viewer) > > Yes that was kinda implied, but I can go one step further: > > There is only one format not tied to a particular engine[1], COLLADA, > as that's it's main design goal. However since it's not the most > binary efficient format, there are questions about how suitable it is > for real-time use. > > Sirikata is going ahead with COLLADA and have hired some chair of a > COLLADA group to implement, but I am unclear how they've solved those > concerns. > > So, yeah, I am presuming that the author of said proposal (as I myself > don't have one on hand) would sort out how to handle both native > efficient formats, and portable interchange formats. > > Cheers, > > [1] I guess there is VRML/X3D, but they appear to have died for a > reason? > > On Wed, Sep 30, 2009 at 8:40 PM, Dahlia Trimble > <dahliatrim...@gmail.com> wrote: > > I'd personally rather see a standard that was *not* tied to a > particular > > game or rendering engine. > > > > > > On Wed, Sep 30, 2009 at 9:15 AM, Ryan McDougall <sempu...@gmail.com> > wrote: > >> > >> On Wed, Sep 30, 2009 at 7:07 PM, Frisby, Adam > <a...@deepthink.com.au> > >> wrote: > >> > It works with vanilla but from my understanding not ModRex; the > meshes > >> > are > >> > handled as Irrlicht meshes if I understand correctly. > Synchronising > >> > these > >> > mesh standards (in both rex & 3diov) might be a good idea > methinks. > >> > > >> > > >> > > >> > . then if we can get someone to adjust the full viewer, we'd have > >> > somewhat > >> > of a standard on our hands. > >> > > >> > > >> > > >> > Adam > >> > >> I agree with this completely. I'd love to see modrex modified to > >> handle Rei (and a suitable name-change is also no problem). > >> > >> If 3Di releases their specs, or someone reverse engineers what > they're > >> doing, and wraps it up in a proposal that *increases* > standardization, > >> we might be able to find funding for it. > >> > >> Cheers, > >> > >> > > >> > > >> > > >> > From: opensim-dev-boun...@lists.berlios.de > >> > [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Mark > Malewski > >> > Sent: Wednesday, 30 September 2009 9:02 AM > >> > To: realxt...@googlegroups.com; Opensim-dev@lists.berlios.de > >> > Subject: Re: [Opensim-dev] [realXtend] Re: 3Di Viewer "Rei" goes > open > >> > source > >> > (BSD licensed in-browser viewer) > >> > > >> > > >> > > >> > Nlin, > >> > > >> > > >> > > >> > Does the "Rei" Viewer work with the OpenSim + ModRex (RealXtend) > as > >> > well? > >> > > >> > Could you please explain the differences between a plain vanilla > OpenSim > >> > Server, a OpenSim + ModRex (realXtend) server, and a 3di server? > >> > > >> > > >> > > >> > > >> > > >> > Thank-you for all that you do, > >> > > >> > > >> > > >> > Mark > >> > > >> > > >> > > >> > > >> > > >> > On Wed, Sep 30, 2009 at 8:36 AM, Anu Mishra <anuranj...@gmail.com> > >> > wrote: > >> > > >> > Nlin > >> > > >> > > >> > > >> > Do you know if this viewer works with Realxtend server as well? > >> > > >> > > >> > > >> > Anu > >> > > >> > > >> > > >> > On 9/30/09, Mark Malewski <mark.malew...@gmail.com> wrote: > >> > > >> > RealXtend, > >> > > >> > > >> > > >> > Have any of the RealXtend core developer's had a chance to look at > this > >> > OpenSource "Rei" viewer yet? > >> > > >> > > >> > > >> > It seems to be an OpenSource web-based viewer. It looks pretty > cool. > >> > Would > >> > this OpenSource contribution help RealXtend's Viewer project in > any way? > >> > Could this viewer be easily modified to work with BOTH the stock > >> > OpenSim > >> > AND also work with RealXtend & ModRex? > >> > > >> > > >> > > >> > Mark > >> > > >> > > >> > > >> > On Wed, Sep 30, 2009 at 2:07 AM, Mark Malewski > <mark.malew...@gmail.com> > >> > wrote: > >> > > >> > Nlin, > >> > > >> > > >> > > >> > Thank-you very much for the post, that seems like an excellent > >> > contribution > >> > to the OpenSim Community! > >> > > >> > > >> > > >> > I'm wondering what type of effect this might have on RealXtend's > project > >> > development of a new viewer? > >> > > >> > > >> > > >> > Will this "Rei" viewer work with the latest stock OpenSim server? > >> > > >> > > >> > > >> > Mark > >> > > >> > > >> > > >> > On Tue, Sep 29, 2009 at 8:24 PM, nlin <nlin.mess...@gmail.com> > wrote: > >> > > >> > > >> > Hello, > >> > > >> > Today 3Di's in-browser viewer source code has been opened up, as > the > >> > project > >> > 3Di Viewer "Rei". The license is BSD. Please have a look if you > are > >> > interested! > >> > > >> > Project home page: http://3di-rei.org > >> > Press release: http://3di.jp/en/news/2009093001.html > >> > > >> > We're very interested in further development of this open source > viewer > >> > with > >> > the community. Thanks to the IdealistViewer developers, as > portions of > >> > Rei > >> > use source code from an early version of IdealistViewer. Rei uses > no > >> > code > >> > from GPL-licensed viewers. > >> > > >> > The Rei source code is in git at github, with the main repository > at: > >> > http://github.com/3di/3di-viewer-rei > >> > > >> > Thanks, > >> > -nlin > >> > > >> > > >> > > >> > > >> > > >> > > >> > --~--~---------~--~----~------------~-------~--~----~ > >> > > >> > http://groups.google.com/group/realxtend > >> > http://www.realxtend.org > >> > -~----------~----~----~----~------~----~------~--~--- > >> > > >> > > >> > > >> > _______________________________________________ > >> > Opensim-dev mailing list > >> > Opensim-dev@lists.berlios.de > >> > https://lists.berlios.de/mailman/listinfo/opensim-dev > >> > > >> > > >> _______________________________________________ > >> Opensim-dev mailing list > >> Opensim-dev@lists.berlios.de > >> https://lists.berlios.de/mailman/listinfo/opensim-dev > > > > > > _______________________________________________ > > Opensim-dev mailing list > > Opensim-dev@lists.berlios.de > > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > > > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev