Thank you so much. It works now :)
> Date: Thu, 29 Jul 2010 14:43:06 -0400 > From: [email protected] > To: [email protected] > Subject: Re: [Opensim-dev] rotate the avatar > > in Javascript; > > var Heading = 0.0; > var m_pi = Math.PI; > var m_pi2 = m_pi * 2; > var m_degreespms = 240; > var m_turnIncrement = (m_pi / m_degreespms); > > > Turn Left: > aCF.addBitmask(ControlFlags.TURN_LEFT); > Heading = NormalizeHeading(Heading + m_turnIncrement * 10); > > Turn Right: > aCF.addBitmask(ControlFlags.TURN_RIGHT); > Heading = NormalizeHeading(Heading - m_turnIncrement * 10); > > function NormalizeHeading(heading) > { > while (heading >= m_pi) > heading -= m_pi2; > while (heading < -m_pi) > heading += m_pi2; > return heading; > } > > var BodyRotationX = 0; > var BodyRotationY = 0; > var BodyRotationZ = Math.sin(Heading / 2.0); > var BodyRotationW = Math.cos(Heading / 2.0); > ----------------- > In C# with libomv; > You update the heading as above and then there's a call to update via heading. > Self.Movement.UpdateFromHeading(heading ,false); > > Hopefully this helps! > > Teravus > > 2010/7/29 QUcupid <[email protected]>: > > Hi, i'm writing code for controlling the avatar with balance board. Anyone > > can told me where can i change the headrotation or bodyrotation? > > For moving forward and backward or any other movements like > > SIT_ON_GROUND,FLY , i'm using the ANGENTMANAGER.CONTROLFLAGS, but it > > seems that the controlflags doesn't work with the headrotation or > > bodyrotation. > > many thanks > > _______________________________________________ > > Opensim-dev mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev
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