On 16/08/10 04:00, Gajananan Kugamoorthy wrote:
Hello,

I am trying to use "SetText" function from SceneObjectGroup for setting
a text on a prim (OpenSim 0.7 environment ), it does not seem to work as
I dont see any text floating close to the prim. This function was
working in the previous version of OpenSim 0.6.8 for example.
Any body have idea what may have gone wrong. I appreciate your responses
in advance.

Are you calling SceneObjectGroup.ScheduleGroupForFullUpdate() after setting this text? This function is necessary to actually tell connected viewers about the change.

It's possible that in previous versions of OpenSim this was being called somewhere internally. However, this generally seems a bad idea, since in various cases it leads to hard to debug race conditions where multiple redundant updates are sent to viewers.

--
Justin Clark-Casey (justincc)
http://justincc.org
http://twitter.com/justincc
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