If you don''t need individual bakes for your test you might consider hacking the libomv baker to upload pre-baked files instead of making new ones for each bot.
-d On Tue, Aug 24, 2010 at 4:54 PM, Lake, Dan <[email protected]> wrote: > In our load testing, we use TestClient from OpenMetaverse which is > implemented using GridClient. We have contributed several changes in the > past few weeks related to running a hundred or more bots in a single > TestClient instance. The main reason we see incomplete appearance is that > TestClient does not have time to bake each appearance before the appearance > handshake times out between TestClient and the server. All client threads > become consumed baking/encoding/decoding image data. They all slow down and > new baking requests appear to time out. > > There are 2 workarounds for this we have used with equal success: > > 1. Run fewer than 25 clients per TestClient instance. > 2. Increase the baking timeouts in TestClient (passed as params to > GridClient's AppearanceManager) to a large value (10+ minutes). > > We routinely run 300-400 bots against a single region using 4 TestClient > instances with 100 bots each. > We also run 1000+ bots on our research grid using 40 TestClient instances > with 25 bots each or 10 instances of 100 each. > In both of these situations, every avatar appears baked in the viewer. > > Dan lake > Intel Labs > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Justin Clark-Casey > Sent: Tuesday, August 24, 2010 4:40 PM > To: [email protected] > Subject: Re: [Opensim-dev] Problem with the bots > > On 23/08/10 08:08, [email protected] wrote: > > Hello Everybody, > > > > I made some additionnal test using bots (GridClient)(using different > viewer, different database on Opensim 0.7.0). > > > > > > My observation is this one : > > When we log a lot of bots (50 for instance), the appearance of the bots > is not completely loaded for each bot. Some of them are fully loaded, while > some others have just hair, eye, or just a grey part of skull loaded (or a > ghost with SL viewer). > > > > This problem is occuring on 0.7.0, and didn't existed on 0.6.8 > > Actually, I already talked about that, but, the new fact is that when a > bon log into the simulation, it is set to the HOME location, and not to its > previous position into the simulation. > > Maybe these problem are bound to each others. > > > > I wrote this to understand, if somebody could tell me what information is > stored about each avatars, and where is it stored (for instance the last > position of the avatar). > > For instance, where is stored the appearance of the avatar, and when it > is loaded. > > Last and home positions are stored in a table called GridUser. Appearance > information effectively comes from the body > part and clothing entries in an avatar's inventory and the assets that they > link to. This is stored in inventoryitems > (and the assets table, of course). > > I've seen problems with appearance with multiple bots on Intel load tests > as well. Don't know why this is. > > -- > Justin Clark-Casey (justincc) > http://justincc.org > http://twitter.com/justincc > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev >
_______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
