There is a bad sculpt map and deleting the sculpties that use it fill fix this.
Melanie Jor3l Boa wrote: > Hello there, I just reinstalled OpenSim and configured the last stable > release (0.7.0.2) but I'm getting this error when it loads the region: > > 2010-09-20 21:30:16,475 ERROR - > OpenSim.Region.Physics.OdePlugin.OdeScene.Grid [PHYSICS]: Caught exception > processing byte arrays in SculptMap(): e: System.ArgumentException: A null > reference or invalid value was found [GDI+ status: InvalidParameter] > at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] > at System.Drawing.Bitmap.GetPixel (Int32 x, Int32 y) [0x00000] > at (wrapper remoting-invoke-with-check) System.Drawing.Bitmap:GetPixel > (int,int) > at PrimMesher.SculptMap..ctor (System.Drawing.Bitmap bm, Int32 lod) > [0x00000] , Void .ctor(Bitmap, Int32), System.Exception: Caught exception > processing byte arrays in SculptMap(): e: System.ArgumentException: A null > reference or invalid value was found [GDI+ status: InvalidParameter] > at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] > at System.Drawing.Bitmap.GetPixel (Int32 x, Int32 y) [0x00000] > at (wrapper remoting-invoke-with-check) System.Drawing.Bitmap:GetPixel > (int,int) > at PrimMesher.SculptMap..ctor (System.Drawing.Bitmap bm, Int32 lod) > [0x00000] > at PrimMesher.SculptMap..ctor (System.Drawing.Bitmap bm, Int32 lod) > [0x00000] > at PrimMesher.SculptMesh._SculptMesh (System.Drawing.Bitmap sculptBitmap, > SculptType sculptType, Int32 lod, Boolean viewerMode, Boolean mirror, > Boolean invert) [0x00000] > at PrimMesher.SculptMesh..ctor (System.Drawing.Bitmap sculptBitmap, > SculptType sculptType, Int32 lod, Boolean viewerMode, Boolean mirror, > Boolean invert) [0x00000] > at OpenSim.Region.Physics.Meshing.Meshmerizer.CreateMeshFromPrimMesher > (System.String primName, OpenSim.Framework.PrimitiveBaseShape primShape, > Vector3 size, Single lod) [0x00000] > at OpenSim.Region.Physics.Meshing.Meshmerizer.CreateMesh (System.String > primName, OpenSim.Framework.PrimitiveBaseShape primShape, Vector3 size, > Single lod, Boolean isPhysical) [0x00000] > at OpenSim.Region.Physics.OdePlugin.OdePrim.changeadd (Single timestep) > [0x00000] > at OpenSim.Region.Physics.OdePlugin.OdePrim.ProcessTaints (Single > timestep) [0x00000] > at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (Single timeStep) > [0x00000] > 2010-09-20 21:30:16,685 ERROR - > OpenSim.Region.Physics.OdePlugin.OdeScene.Grid [PHYSICS]: Caught exception > processing byte arrays in SculptMap(): e: System.ArgumentException: A null > reference or invalid value was found [GDI+ status: InvalidParameter] > at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] > at System.Drawing.Bitmap.GetPixel (Int32 x, Int32 y) [0x00000] > at (wrapper remoting-invoke-with-check) System.Drawing.Bitmap:GetPixel > (int,int) > at PrimMesher.SculptMap..ctor (System.Drawing.Bitmap bm, Int32 lod) > [0x00000] , Void .ctor(Bitmap, Int32), System.Exception: Caught exception > processing byte arrays in SculptMap(): e: System.ArgumentException: A null > reference or invalid value was found [GDI+ status: InvalidParameter] > at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] > at System.Drawing.Bitmap.GetPixel (Int32 x, Int32 y) [0x00000] > at (wrapper remoting-invoke-with-check) System.Drawing.Bitmap:GetPixel > (int,int) > at PrimMesher.SculptMap..ctor (System.Drawing.Bitmap bm, Int32 lod) > [0x00000] > at PrimMesher.SculptMap..ctor (System.Drawing.Bitmap bm, Int32 lod) > [0x00000] > at PrimMesher.SculptMesh._SculptMesh (System.Drawing.Bitmap sculptBitmap, > SculptType sculptType, Int32 lod, Boolean viewerMode, Boolean mirror, > Boolean invert) [0x00000] > at PrimMesher.SculptMesh..ctor (System.Drawing.Bitmap sculptBitmap, > SculptType sculptType, Int32 lod, Boolean viewerMode, Boolean mirror, > Boolean invert) [0x00000] > at OpenSim.Region.Physics.Meshing.Meshmerizer.CreateMeshFromPrimMesher > (System.String primName, OpenSim.Framework.PrimitiveBaseShape primShape, > Vector3 size, Single lod) [0x00000] > at OpenSim.Region.Physics.Meshing.Meshmerizer.CreateMesh (System.String > primName, OpenSim.Framework.PrimitiveBaseShape primShape, Vector3 size, > Single lod, Boolean isPhysical) [0x00000] > at OpenSim.Region.Physics.OdePlugin.OdePrim.changeadd (Single timestep) > [0x00000] > at OpenSim.Region.Physics.OdePlugin.OdePrim.ProcessTaints (Single > timestep) [0x00000] > at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (Single timeStep) > [0x00000] > 2010-09-20 21:30:16,690 ERROR - > OpenSim.Region.Physics.OdePlugin.OdeScene.Grid [PHYSICS]: Caught exception > processing byte arrays in SculptMap(): e: System.ArgumentException: A null > reference or invalid value was found [GDI+ status: InvalidParameter] > at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] > at System.Drawing.Bitmap.GetPixel (Int32 x, Int32 y) [0x00000] > at (wrapper remoting-invoke-with-check) System.Drawing.Bitmap:GetPixel > (int,int) > at PrimMesher.SculptMap..ctor (System.Drawing.Bitmap bm, Int32 lod) > [0x00000] , Void .ctor(Bitmap, Int32), System.Exception: Caught exception > processing byte arrays in SculptMap(): e: System.ArgumentException: A null > reference or invalid value was found [GDI+ status: InvalidParameter] > at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] > at System.Drawing.Bitmap.GetPixel (Int32 x, Int32 y) [0x00000] > at (wrapper remoting-invoke-with-check) System.Drawing.Bitmap:GetPixel > (int,int) > at PrimMesher.SculptMap..ctor (System.Drawing.Bitmap bm, Int32 lod) > [0x00000] > at PrimMesher.SculptMap..ctor (System.Drawing.Bitmap bm, Int32 lod) > [0x00000] > at PrimMesher.SculptMesh._SculptMesh (System.Drawing.Bitmap sculptBitmap, > SculptType sculptType, Int32 lod, Boolean viewerMode, Boolean mirror, > Boolean invert) [0x00000] > at PrimMesher.SculptMesh..ctor (System.Drawing.Bitmap sculptBitmap, > SculptType sculptType, Int32 lod, Boolean viewerMode, Boolean mirror, > Boolean invert) [0x00000] > at OpenSim.Region.Physics.Meshing.Meshmerizer.CreateMeshFromPrimMesher > (System.String primName, OpenSim.Framework.PrimitiveBaseShape primShape, > Vector3 size, Single lod) [0x00000] > at OpenSim.Region.Physics.Meshing.Meshmerizer.CreateMesh (System.String > primName, OpenSim.Framework.PrimitiveBaseShape primShape, Vector3 size, > Single lod, Boolean isPhysical) [0x00000] > at OpenSim.Region.Physics.OdePlugin.OdePrim.changeadd (Single timestep) > [0x00000] > at OpenSim.Region.Physics.OdePlugin.OdePrim.ProcessTaints (Single > timestep) [0x00000] > at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (Single timeStep) > [0x00000] > > What may cause it? Is there a way to fix this? Thanks :) > > > > ------------------------------------------------------------------------ > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
