A couple of days ago, I checked mantis: 5803 http://opensimulator.org/mantis/view.php?id=5803 about the llMinEventDelay and found some interesting things in SL. There, it behaves as a one shot delay, and when it is issued within the state_entry(), all the events get delayed for the set time - once, then act without delay from that point. but, if it is issued from within an event - it will delay that event only. When the event is called again, it triggers the delay again. This is totally different from our handling.

Can a couple of people try the script attached to the mantis in SL and check me on this. Please comment on the mantis, or here and let's decide what we need to do with our implementation. I would like to see it behave as in SL (if my observations prove to be correct).

Thanks!
BlueWall
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