And should the new NPC stuff (which is very cool) not give you enough control, writing a bot using libomv is really fairly easy, let me know if you go down that route.
Neil Canham On Mon, Dec 19, 2011 at 4:17 PM, Nebadon Izumi <[email protected]>wrote: > There has already been done a substantial amount of work on NPC's in > OpenSimulator, you can find more information here : > > http://opensimulator.org/wiki/OSSLNPC > http://opensimulator.org/wiki/User:Fritigern/Scripts > http://pastebin.com/dkm2i0rs > http://pastebin.com/T71YyMcb > http://www.youtube.com/watch?v=ljLlbF0mzwQ&feature=channel_video_title > > > On Mon, Dec 19, 2011 at 1:30 AM, Hendrik Kunert < > [email protected]> wrote: > >> Hi,**** >> >> ** ** >> >> I’m currently working on a OpenSim project for a German Company and we >> have some plans to integrate bots (NPCs) in OpenSim. On the www you could >> find some stuff about it, but in most cases there are only client side bots >> or LSL scripted bots in use. We planning a server side solution with an >> interface (xml-rpc or similar) for in-world editing over a hud and/or a >> viewer plugin. This project is planned as open source and maybe it could >> find his way back into OpenSim project.**** >> >> Now my questions are, is there someone working on bot integration? What >> are the plans for the future, does the community prefer server side or >> client side bots? And are there plans for “real” NPC without the need of an >> real avatar? It would also be nice, if someone could give me some hints, >> where I can find the bot-relating parts in the OpenSim code.**** >> >> ** ** >> >> thanks**** >> >> ** ** >> >> Hendrik**** >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> >> > > > -- > Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > >
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