This is a good point, though there are still some walking/standing avatars in meetings. And as there haven't been any other significant physics changes recently or changes to the layout of WP (as far as I know) then from my testing the collision adjustment is really the only varying change.

On 04/01/12 00:21, Dahlia Trimble wrote:
Would a Wright Plaza meeting even have multiple point collisions? Most (all?) 
of the active physical objects are avatar
agents and they use capsule colliders rather than meshes. Also, most are 
sitting and the few that aren't are standing on
or moving across a flat surface, probably far away from any vertex in a 
collision mesh.
I suspect if you are seeing different physics statistics it's probably 
something else that's contributing to it.

On Tue, Jan 3, 2012 at 1:32 PM, Justin Clark-Casey <[email protected] 
<mailto:[email protected]>> wrote:

    On 02/01/12 20:56, Melanie wrote:

        Hi,

        On 02/01/2012 21:51, Justin Clark-Casey wrote:

            I'm thinking of making two ODE related changes.

            1) Replace the current ODE libraries in OpenSimulator with ones 
compiled using the older GIMPACT collider
            instead of
            OPCODE.  This is to address ODE crashes in simulators with more 
than one region as detailed in [1] and [2].
              These don't
            appear to occur with GIMPACT.


        I'm not happy with that as a general decision. We should, if
        anything like that is done, include both versions to give users the
        choice. The OPCODE should remain the default in order to not
        jeopardize existing setups and the GIMPACT libs can be copied in by
        those experiencing the bug.
        Many people don't run multiregion at all and would see only
        downsides if this were done.


    Multi-region is a non-experimental configuration that is useful to a large 
number of people.  In my view, it's not
    correct for out-of-the-box OpenSimulator to continue with such crashes in 
the long term.  This hurts adoption and
    ultimate long-term success/survival.

    However, it just so happens that on scouring the Internet, GIMPACT is 
actually the newer collider, as per [1].  I
    don't know why I thought it was the other way around - I may have 
misinterpreted something that somebody said.

    Indeed, apparently for our common use case (mostly static objects), GIMPACT 
should perform better, so I was also
    wrong about the performance issue.  However, as I said, in my own testing I 
haven't yet noticed any significant
    difference and these questions are complex ones.  But it's certainly my 
experience that using GIMPACT eliminates the
    ODE crashes in stress-testing, possibly due to something connected with [2] 
where global object caches are shared
    between collision spaces.  But this is still a wild-assed guess (we can't 
use TLS as OpenSim crashes immediately
    upon startup).



            2) Reducing contacts_per_collision in [ODEPhysicsSettings] from 80 
to something much lower, maybe even 1.
              In my own
            testing, reducing this number can halve scene physics time.  Normal 
avatar operations, such as standing on
            prims or
            walking up ramps appear to be unaffected even at 1.  However, more 
testing is probably needed to arrive at a
            compromise
            number.


        This would greatly affect scripts using physics. I believe the
        optimum would be 16-20, which would ensure that the scripting
        maximum (16) collision contacts are always available.


    According to [2], the maximum reported scripting collision contacts is 8.

    Testing with 8 on Wright Plaza today in the Tuesday meeting seemed to 
greatly reduce physics scene time compared to
    previously without any apparent loss of required fidelity (50ms with 18 
avatars, albeit mostly sitting down -
    unfortunately I didn't record previous week's numbers but they were higher. 
 Nebadon tested one of his vehicles).

    Testing will continue on the osgrid plazas.

    [1] http://www.ode.org/old_list___archives/2006-October/020664.__html
    <http://www.ode.org/old_list_archives/2006-October/020664.html>
    [2] 
http://groups.google.com/__group/ode-users/browse_thread/__thread/f38c56584c650536#
    
<http://groups.google.com/group/ode-users/browse_thread/thread/f38c56584c650536#>
    [3] http://wiki.secondlife.com/__wiki/Collision 
<http://wiki.secondlife.com/wiki/Collision>


    --
    Justin Clark-Casey (justincc)
    http://justincc.org/blog
    http://twitter.com/justincc
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