Hi Justin, I'll have a look and will report as soon as i get some results .. and hopefully i get more insight. Interesting findings from Dahlia as well !!
Here's my report from the last party: https://docs.google.com/open?id=0B301xueh1kxda0hfNEpfWERRTWFzcnRjVGNELXowZw Looking forward to the next parties !!! Thank you so much Justin and Dahlia for your attention. Yes it is a challenge especially in a mono environment, where a lot of the monitoring/profiling tools are misseing. But that's the challenge and I am more than willing to provide hopefully usable information if i can. Am 17. März 2012 04:36 schrieb Justin Clark-Casey <[email protected]> : > Hi Akira. I have now updated the "show threads" method to show threadpool > statistics for the main threadpool. Please note that each XEngine script > engine will also have it's own threadpool (which can be seen using the > "xengine status" command). Might need to improve this further. > > "show threads" will also show all in-use threads. However, at least on > mono 2.6.7 this isn't reported by the VM so won't be shown. > > I'm not sure whether this will help you or not in tracking down > performance issues. In some situations it could help (e.g. if threads are > encountering deadlock the number of 'in use' threads will leap up, though > you've probably already noticed deadlock by the long-running threads > reporting monitoring failures and the sim locking up). > > So I'd be happy to hear suggestions for additional data and I'll implement > them if I can, since I think this is going to be a growing area of concern. > Unfortunately pinning down performance issues with a system as complex as > OpenSimulator (with massive numbers of threads and user generated scripts) > is likely to remain a significant challenge for the forseeable future. > > > On 11/03/12 19:15, Akira Sonoda wrote: > >> Am 10. März 2012 03:25 schrieb Justin Clark-Casey < >> [email protected] >> <mailto:jjustincc@googlemail.**com<[email protected]> >> >>: >> >> >> I'm sorry to say that you'll have to take the ThreadPool numbers with >> a very very very large pinch of salt. I >> believe they only refer to the built-in mono thread pool and not the >> SmartThreadPool which is the one actually used >> (and beyond that the core simulator and xengine use separate pools). >> I will try and improve this situation soon. >> >> >> Thank you Justin! >> >> Would be nice to have some meaningful statistics for all those >> ThreadPools! Maybe there is a possibility to write those >> statistics to the log from time to time ( e.g. every 30 seconds). >> Together with some documented "best practices" from >> those who operate Sims, with lots of avatars on it - I'm thinking mainly >> the OSgrid Plazas are good references - this >> could be highly valuable information for those who operate Sims for >> similar purposes ( meeting points, parties, concerts >> etc. ) >> >> >> >> >> >> >> ______________________________**_________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/**mailman/listinfo/opensim-dev<https://lists.berlios.de/mailman/listinfo/opensim-dev> >> > > > -- > Justin Clark-Casey (justincc) > http://justincc.org/blog > http://twitter.com/justincc > ______________________________**_________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/**mailman/listinfo/opensim-dev<https://lists.berlios.de/mailman/listinfo/opensim-dev> >
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