Hi,

My avatar has a walk animation. When I use an arrow key to walk, and then
release the key, the avatar stays put but the walk animation remains active.
If I press the up or down arrow keys then the animation stops.

I'm using OpenSim 0.7.3-post-fixes. This didn't happen in OpenSim 0.7.2.

If I remove the walk animation then the problem disappears (i.e., the
default walk animation does stop when the avatar stops).

Does anyone have any idea how to fix this? ScenePresenceAnimator seems to be
where this is happening, but I'm not clear where. Or is it in ScenePresence
itself?

Thanks,
Oren

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