Any such checks should use Scene.Permissions.IsAdministrator() which
will return true is the UUID given is of the estate owner, an estate
manager or a god.

Melanie

On 13/04/2012 12:36, Oren Hurvitz wrote:
> While I'm on the subject of OSSL permissions, here's one more suggestion: if
> an OSSL function's Allowed setting is set to "ESTATE_MANAGER" then all the
> estate managers *except* for the owner are allowed to call that function. I
> think that isn't what users expect: since the list of estate managers always
> contains the estate owner, if I specify permission level ESTATE_MANAGER then
> I expect that the owner would also be able to call the function.
> 
> See CheckThreatLevel() in OSSL_Api.cs.
> 
> --
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