On 12-06-07 03:09 AM, Mike Higgins wrote:
Also at the recent OpenSim developers meeting, Andrew Hellershanks said
(about llSetTImerEvent minimum time limits) "Not sure why you would want to
use something other [less] than 1.0". I think the developers need to know
that there are 1000's of scripters in SL DESPERATELY trying to find ANY WAY
to make simple things like a fish move smoothly through the water at a
constant velocity.

That is a misquote. The comment about using something other than 1.0 was about the ScriptDelayFactor and not about wanting time delays less than 1 second. IIRC, if you ask for a delay of x seconds, you get a delay of x*ScriptDelayFactor seconds. Changing the scale factor affects every script in a grid and is probably not something you would want to do unless you are testing, or else you will get complaints from users asking why the delays in their script aren't giving them the delay they asked for.

--
Cheers!

Kevin.

http://www.ve3syb.ca/           |"Nerds make the shiny things that distract
Owner of Elecraft K2 #2172      | the mouth-breathers, and that's why we're
                                | powerful!"
#include <disclaimer/favourite> |             --Chris Hardwick
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