Sorry but I am not allowed to view your scripts... Regards/ Vid Pipe 7 jun 2012 kl. 14:22 skrev James Stallings II:
> They are all completely open, yes :) > > On Thu, Jun 7, 2012 at 6:55 AM, Bengt Falke <[email protected]> wrote: > James, are your scripts open for us to view and work with? > Regards/ Void Pipe > > 7 jun 2012 kl. 13:30 skrev James Stallings II: > >> I've been working with vehicle scripting on opensims now for over 4 years. >> There are lots of historical scripts I have written or adapted from the work >> of others, or collaborated on with others in the OSgrid scripting forums. >> These include sailing scripts, automobile scripts, and yes, even a >> helicopter script. Dave Coyle said over three years ago that my helicopter >> was "the most satisfying vehicle he'd ever seen on an opensim'. >> >> In fact, Owen Oyen and I produced the first vehicles on OSgrid *without any >> vehicle functions at all*. These were sailboats that entirely simulated >> 'sailboat physics' using llSetRot, llGetRot, llApplyImpulse and friends. The >> boat was clunky, did not heel, moved in anything but a smooth fashion, and >> was hell on the simulation. My more 'modern' boats can be found on >> Littlefield region on OSgrid, as well as a historical display documenting >> the work on the aquavita. The working copies of the boats are in a vendor; >> those sitting at the dock have had the scripts ripped out to reduce lag on >> the sim, don't take copies of those. >> >> Later (much later than that boat, the 'Aquavita"), I worked extensively with >> Kitto Flora to get ODE implemetations of such vehicle scripting functions >> working as work now. The work is imperfect, but not all of the problems are >> with ODE proper; some have to do with various math functions' implementation >> in opensim, and how they differ from the same math functions as implemented >> in SL under havoc. The short story is, LL's functions are broken in terms of >> how physics actually dictates real-world objects behave; and the same >> functions are incomplete here, as the developers who worked on them refused >> to implement the broken math, and no resolution could be reached among the >> devs as to how to proceed, so the functions on opensims are incomplete >> and/or unfinished. >> >> All of this is more or less ancient history. I've got many very simple test >> objects needed to reproduce these errors as test cases in inventory on the >> grid, and related mantis entries filed, but quite frankly they've been >> ignored for so long I lost interest a couple years back and haven't really >> bothered with vehicles since. Who wants to sail a boat that doesn't heel? >> Who want's to fly an airplane that has no inertia if a vector component is >> on the z-axis? Not to mention, incoming physics 'fixes' often break the >> workarounds, with no explanation of how to take advantage of the >> improvements. >> >> It's really discouraging to be told about your now non-functional helicopter >> you've been using for most of a year that 'those vehicle functions never >> really worked anyway'. >> >> One of the problems is that to make something work you have to be able to >> define 'working' in a manner that lends itself to implementation by nuts and >> bolts coders, and (so far) no one has presented themselves that has that >> sort of exhaustive knowledge of LL's vehicle physics. >> >> I'm not a nay-sayer; I really hope this stuff can be made to work someday; >> but I long ago lost hope as I'll likely be dead and buried before it happens >> at current rates of development, especially if everyone forgets or ignores >> all the prior work that has been done or that the issues raised are not so >> new as the users encountering them. >> >> I'm available to help with this, as much or as little as is needed, but >> you'll have to be patient with me as, at this point, I've largely forgotten >> a lot of what I knew about this, having given up on going blue in the face >> trying to get anyone to take notice of the issues I was raising. >> >> >> Cheers >> James aka Hiro Protagonist >> >> >> On Thu, Jun 7, 2012 at 4:38 AM, Bengt Falke <[email protected]> wrote: >> This is getting more and more interesting for each post on the subject...... >> >> I think it would be a good thing to collect all the relevant information >> about physics and scripting in the forum so it is available to all >> struggling with this. Are there still active work going on with ODE or are >> our only option to find ways around the problems or hope for the Bullet >> engine? >> >> I saw in another post a reference to a OSGrid scripting forum and I assume >> it is this section you are referring to (please correct me if I am wrong): >> http://forums.osgrid.org/viewforum.php?f=5&sid=d584d594240e0917e41480491af385ec >> >> That might anyhow be a good place to post in. >> Void Pipe >> >> >> >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> >> >> >> -- >> =================================== >> http://simhost.com >> http://twitter.com/jstallings2 >> http://www.linkedin.com/pub/5/770/a49 >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > > -- > =================================== > http://simhost.com > http://twitter.com/jstallings2 > http://www.linkedin.com/pub/5/770/a49 > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev
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