Thanks for the update dz. Good to hear of your experiences.
Food for thought for my team and I. Cheers. Stan On 29 June 2012 01:29, dz <[email protected]> wrote: > Stanley, > > I have participated in some of the load testing done with the DSG > stuff on Science Sim. > > While you can support large numbers of avatars, there are some interesting > restrictions... > > You will need to have COMPLETED your build in a master region.. > I believe building is supported in the "shadow" regions now.. but i > don't know that it appears to all. > > You will need to remind folks that changing appearances in the main > region is a no- no > sending texture rebakes to all 800/1000 is a performance killer... > > Its been a while, maybe a year since the last test i was involved with.. > So i don't know how up to date this info is... > > But... I have been in a region with 800 avatars and a VERY large number > of prims... > I hope this works for you...Please keep the list up to date with your > findings > > > On Wed, Jun 27, 2012 at 6:59 PM, Stanley Yip <[email protected]>wrote: > >> Hi everyone, >> >> >> >> Has anyone had experience with Intel DSG, Distributed Scence Graph? >> >> >> >> http://opensimulator.org/wiki/Distributed_Scene_Graph >> >> >> In the project I'm working on we are hosting 800-1,000 delegates at a >> conference and we are looking into how the virtual worlds can be >> used/supported for with big numbers of concurrent avatars. >> >> >> Thanks for any info here and feel free to direct email me. >> >> >> *Stanley Yip* >> >> Learning Media Developer Gameplay, PLANE >> Digital Education Revolution >> >> p: 02 9806 1165 >> >> m: 0412 663 662 >> >> e: [email protected] >> >> w: www.plane.edu.au >> t: @planejourney >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev >
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