Quote: "If your solution is dependent on deviating from the SL definition for any "ll" API call, it may be easier for all involved in the future if you can redesign it such as to avoid future incompatibilities."

The implementation of NPCs are causing the deviations from SL while all my scripts are based on the SL definitions and also run 1:1 in SL. If there would be a possebility to solve this issue, I also would redesign my application, but sofar I havnt found any relyable method for NPC detection other than llDetectedType returning NPC even when using OS_NPC_SENCE_AS_AGENT. Even in our Opensim code we find the name changes for hg visitors implemented as detection with the deffrence that NPC are excluded via the opensim code.

This is also a problem for others, it not only me who is having issues with NPC detection.


Am 08.07.2012 20:26, schrieb Dahlia Trimble:
In general it's not a good idea to extend any "ll" function beyond the equivalent SL definition as there is no guarantee that LL may add any new functionality that may conflict in the future. If this were to happen it would be difficult to resolve the conflicts as there would be scripts in use that depend on the conflicting definitions. Also some scripters don't always use symbolic constants (a terrible practice but it does happen) so it's not just a matter of changing a conflicting value for a constant and recompiling. If your solution is dependent on deviating from the SL definition for any "ll" API call, it may be easier for all involved in the future if you can redesign it such as to avoid future incompatibilities.

On Sun, Jul 8, 2012 at 3:14 AM, Argus <[email protected] <mailto:[email protected]>> wrote:

    Hi.

     I have a problem with the way that NPCs might be implemented in
    llDetectedType. A patch can be found in Mantis 6066.

     In the events touch, collision and sensor one can use the
    function llDetectedType which return some basic infos on what type
    of object/agent... has been detected by the event. To complete
    this function, we still need to add NPCs as type. Sofar, so good...

     NPC do however also have the possebility to be created using
    OS_NPC_SENCE_AS_AGENT. This was implemented sothat NPCs would work
    with sensor events ( without changing the lsl script). At that
    time NPCs were not implemented to llDetectedType which one could
    have easely used to change the lsl script to work with NPCs and/OR
    agents instead of implementing OS_NPC_SENCE_AS_AGENT. The result
    is, that using OS_NPC_SENCE_AS_AGENT would return an agent when
    using llDetected AND that there is NO way to know if the event was
    triggered by an agent or NPC without forcing the users to enable
    osIsNPC for everybody,  and I do realy mean everybody. For me and
    some other projects I know of, this will have fatal sideeffects.



      Let look at our 3 avatar type, normal agent, liblibomv bot and
    NPC's and how these can be used for identification.

    Situation 1) A closed grid with hypergrid disabled.

    - Normal agent = registered at grid, unique uuid + name within
    grid, controled by human
    - Bots = basicaly same as agent, registered at grid,  with unique
    uuid + name within grid, but remotly controled by software
    - NPC = NOT registered, unique uuid within grid, ANY fictional OR
    existing name possible and like bots remotly controled.

    If llDetectedType return agent for NPCs using OS_NPC_SENSE_AGENT
    we only could detect the NPC using llRequestAgentData to see if we
    get a posetive respone via DATA_NAME (unless the region itself
    detects the online NPC as agent and returns the NPC data, havnt
    tested that yet.) In any case, the uuid remains unique and can
    always be used to identify a single agent/npc/bot

    Situation 2) Multigrid system with hypergrid enabled.

    - Normal agent = registered at grid, unique uuid + name within
    grid, controled by human, surname changes with hypergrid, name
    supplies griddata on hypergrid travels
    - Bots = basicaly same as agent, registered at grid,  with unique
    uuid + name within grid, but remotly controled by software,
    surname changes with hypergrid, name supplies griddata on
    hypergrid travels
    - NPC = NOT registered, unique uuid within grid, ANY fictional OR
    existing name possible and like bots remotly controled.

     The uuid - name relation is still unique WITHIN a grid, but the
    same uuid-name relationship can be used in multiple grids by
    DIFFRENT users. However when hypergrid traveling the name changes
    and one can extract the agents origin grid sothat one recieves a
    unique uuid+name+grid relationship. In a multigrid system were
    llDetectedType return agent for NPCs using OS_NPC_SENSE_AGENT
    there is NO method using plain lsl to get the unique
    uuid+name+grid relationship,  llRequestAgentData is not available
    in all grids from the hypergrid visitor. The names of NPCs are NOT
    unique within a grid AND the uuid could already exist in another
    grid for an agent. The uuid alone CAN'T be used to identify a
    single agent/bot/npc in a multi grid system which is hypergrid
    enabled.

     Short summary: In a mutligrid system with hypergrid each
    agent/bot has a unique uuid - name - grid relationship were 2
    elements are needed for identification, in a single grid without
    hypergrid the uuid is enough to identify each agent/bot/npc. In a
    multigrid system NPC have to be identified as NPC sothat one can
    identify the NPC using uuid + grid.



    As mentioned there is no plain lsl method for identification in a
    multiple grid system with hypergrid if llDetectedType returns an
    Agent for NPCs using OS_NPC_SENSE_AGENT. In Opensim we do have
    OSSL function which could be used to help to distinguish between a
    registered agent and a NPC, eg. osIsNPC. The problem is however,
    that a multigrid system would have to have multiple scripts
    available for all sorts of ossl combinations.

    a) No NPCs allowed for anyone - script does not need any NPCs and
    all event can only be triggered by agents.
    b) NPCs allowed  for 1 or more users, osIsNPC not enabled - Our
    script CAN'T recognize an NPC, so the service has to be excluded
    and may not be used on that region
    c) NPC allowed for 1 or more users, osIsNPC enabled for those
    users - Our script CAN'T recognize an NPC if the script is owned
    by someone not enabled to use osIsNPC, so the service has to be
    excluded and may not be used on that region.
    d) NPC allowed for 1 or more users, osIsNPC enabled for everyone -
    Our script can now use osIsNPC nowmatter who the owner is, only
    now we can recognize NPCs

    So if your offering a multigrid service, were we need 2 elements
    for identification, it is required to have atleast 2 script. 1
    script for regions were noone can use NPCs and another were
    osIsNPC is enabled for everyone. This means that atleast 2 scripts
    need to be maintained by the scriptor and a huge support team
    which has to personaly speak to each customer to explain what
    script to use etc etc. Latest after 1 year the customer has
    forgotten everything and changes the NPC settings, which messes up
    the agent identification or the region owner changes something
    without notifying the parcelwoners because he himself only wants
    to try something.

     Now if the script is in a hud, then we never know what region
    settings are configured on the region we visit. So as we dont know
    anything about the settings, our entire uuid+name+grid relation is
    useless and we have NO method atall for identification in a
    multigrid system with hypergrid enabled. All ossl that could be
    used for NPC detection must be considered not avialble while NPC
    can be used by others.

    One could create extra modules to help us, but latest if a closed
    grid is involved we are not able to run our additional module. So
    thats also not an option.


    Résumé: The only method that would help in a multigrid system is,
    if llDetectedType ALWAYS returns NPC nomatter what settings is
    used and AGENT for any agent/bot. Enabling OS_NPC_SENSE_AGENT to
    alow llDetectedType to return agent makes all 3rd party systems in
    a multigrid hypergrid enabled enviroment virtualy impossible to
    handle.


    It was thus also my intention to get this issue solved prior to
    implementation of osNPCTouch, but for that it is to late now
    anyway :(.

    Michelle Argus






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