It can be some script error, but if you have a linked poseball.
The mouselook camera mogves to the root prim position.
When i unlink the poseball the mouselook camera reverts back to the poseball and works then good.
Right now i use the following script.

---------------

key agent;
key sitter;
default
{
    state_entry()
    {
        llSetText("Sit here...",<1,1,1>,1);
        llSetAlpha(1,ALL_SIDES);
        llSitTarget(<0,0,0.1>,ZERO_ROTATION);
    }

    changed(integer n)
    {
        if(n & CHANGED_LINK)
        {
            agent=llAvatarOnSitTarget();
            if(agent!=NULL_KEY)
            {
llRequestPermissions(agent,PERMISSION_TRIGGER_ANIMATION);
            }
            else
            {
                llSetText("Sit here...",<1,1,1>,1);
                llSetAlpha(1,ALL_SIDES);
            }
        }
        if(n & CHANGED_INVENTORY)
        {
            agent=llAvatarOnSitTarget();
            if(agent!=NULL_KEY)
            {
                llUnSit(agent);
            }
        }
    }
    run_time_permissions(integer n)
    {
        llStopAnimation("sit");
        llStartAnimation(llGetInventoryName(INVENTORY_ANIMATION,0));
        llSetText("",<1,1,1>,1);
        llSetAlpha(0,ALL_SIDES);
    }
}
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