You can do this by setting

[Startup]
collidable_prim = false

in OpenSim.ini.

On 21/11/12 18:08, CJ Davies wrote:
I'm modifying a client so that avatar movement can be controlled from real 
world GPS readings. The idea is that you can
explore a real world location whilst your avatar mimics your position in a sim. 
Think walking around the ruins of an old
building whilst your avatar walks around a sim-based reconstruction

The modifications pretty much work, but one major issue is that there will 
frequently be obstructions in the sim that
don't exist in the real world - like walls that have fallen down. Thus I want 
to make the avatar phantom so that it can
simply pass through things.

Is there any way of doing this without having to make every single prim in the sim 
phantom? There are thousands &
thousands of prims so this would take a long time, if there isn't some way to 
automate it.

Ideally I'd like it to be on a per-avatar basis, but getting it to work for all 
avatars would be a sufficient first step.

The modified viewer as it stands atm is here, in case anybody is interested in 
the dirty hacks.

https://bitbucket.org/cj_davies/viewer-release-serial-io

Regards,
CJ Davies
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Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
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