In wich opensim GIT version is llSetKeyframedMotion implemented. the version thats on osgrid page i tried still done have the code.
and i cannot add patch. more because i need to figure out how. :O

On 2012-12-27 10:07, GarminKawaguichi wrote:
About llSetKeyframedMotion there is a Mantis from SignpostMarv, if it can help you:

        

http://opensimulator.org/mantis/view.php?id=6112

Joined: lsl script used to test llSetKeyframedMotion  in its actual state.

GCI

Le 26/12/2012 21:49, R.Gunther a écrit :
Hello robert,

I where testing if the LlSetKeyframedMotion worked in opensim, still sofar i see best command to move verhicles. the wiki example use the convex hull . http://wiki.secondlife.com/wiki/LlSetKeyframedMotion The used it in the "Universal Hinged Motion in 8 Key Frames" example.


On 2012-12-26 17:19, Adams, Robert wrote:
BulletSim uses convex hulls for all physical objects. It does not use the convex hull that may have been defined in the mesh but it generates an approximate convex hull using the HACD algorithm (http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html).

What do you require of the convex hulls?

-- ra

*From:*opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Dahlia Trimble
*Sent:* Friday, December 21, 2012 5:16 PM
*To:* opensim-dev@lists.berlios.de
*Subject:* Re: [Opensim-dev] PRIM_PHYSICS_SHAPE_TYPE and PRIM_PHYSICS_SHAPE_CONVEX missing.

standard opensim with ODE physics does not support convex hull collision shapes. I believe BulletSim does but I don't know if it's been extended into the LSL API.

On Fri, Dec 21, 2012 at 4:43 PM, R.Gunther <ri...@rigutech.nl <mailto:ri...@rigutech.nl>> wrote:

i just wanted to try a default example ofllSetKeyframedMotion script on http://wiki.secondlife.com/wiki/LlSetKeyframedMotion <http://wiki.secondlife.com/wiki/LlSetKeyframedMotion>
The "Universal Hinged Motion in 8 Key Frames" is useing

llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_CONVEX]);

It seems opensim dopnt support [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_CONVEX] as setting ?
Time to dig my own example script up....


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