In wich opensim GIT version is llSetKeyframedMotion implemented. the
version thats on osgrid page i tried still done have the code.
and i cannot add patch. more because i need to figure out how. :O
On 2012-12-27 10:07, GarminKawaguichi wrote:
About llSetKeyframedMotion there is a Mantis from SignpostMarv, if it
can help you:
http://opensimulator.org/mantis/view.php?id=6112
Joined: lsl script used to test llSetKeyframedMotion in its actual state.
GCI
Le 26/12/2012 21:49, R.Gunther a écrit :
Hello robert,
I where testing if the LlSetKeyframedMotion worked in opensim, still
sofar i see best command to move verhicles.
the wiki example use the convex hull .
http://wiki.secondlife.com/wiki/LlSetKeyframedMotion The used it in
the "Universal Hinged Motion in 8 Key Frames" example.
On 2012-12-26 17:19, Adams, Robert wrote:
BulletSim uses convex hulls for all physical objects. It does not
use the convex hull that may have been defined in the mesh but it
generates an approximate convex hull using the HACD algorithm
(http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html).
What do you require of the convex hulls?
-- ra
*From:*opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Dahlia
Trimble
*Sent:* Friday, December 21, 2012 5:16 PM
*To:* opensim-dev@lists.berlios.de
*Subject:* Re: [Opensim-dev] PRIM_PHYSICS_SHAPE_TYPE and
PRIM_PHYSICS_SHAPE_CONVEX missing.
standard opensim with ODE physics does not support convex hull
collision shapes. I believe BulletSim does but I don't know if it's
been extended into the LSL API.
On Fri, Dec 21, 2012 at 4:43 PM, R.Gunther <ri...@rigutech.nl
<mailto:ri...@rigutech.nl>> wrote:
i just wanted to try a default example ofllSetKeyframedMotion script
on http://wiki.secondlife.com/wiki/LlSetKeyframedMotion
<http://wiki.secondlife.com/wiki/LlSetKeyframedMotion>
The "Universal Hinged Motion in 8 Key Frames" is useing
llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_PHYSICS_SHAPE_TYPE,
PRIM_PHYSICS_SHAPE_CONVEX]);
It seems opensim dopnt support [PRIM_PHYSICS_SHAPE_TYPE,
PRIM_PHYSICS_SHAPE_CONVEX] as setting ?
Time to dig my own example script up....
_______________________________________________
Opensim-dev mailing list
Opensim-dev@lists.berlios.de <mailto:Opensim-dev@lists.berlios.de>
https://lists.berlios.de/mailman/listinfo/opensim-dev
_______________________________________________
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev
_______________________________________________
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev
_______________________________________________
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev
_______________________________________________
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev