I'm not totally sure the context for this. There are many pieces involved in physics. The last addition by Avination was the plumbing connecting the physics parameter dialogs in the viewer to the SceneObjectPart and eventually to the PhysicsActor. This included protocol, client stack and SOP code to get the friction that is set in the viewer dialog all the way to the physics engine. Since these additions, BulletSim has been updated to use the user set friction, etc values.
So, the changes made BulletSim even better and makes overall OpenSimulator better. -- ra -----Original Message----- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of drWhiet Sent: Monday, February 11, 2013 8:01 AM To: opensim-dev@lists.berlios.de Subject: [Opensim-dev] Avination's Physics vs. BulletSim Hi all, I just wonder how Avinations decision to contribute their physics back to opensim affects the development of BulletSim. Will both exist next to each other ? Mayby Adam can say something about this ? Best regards, Wordfromthe Wise _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev