I'm not totally sure the context for this. 

There are many pieces involved in physics. The last addition by Avination was 
the plumbing connecting the physics parameter dialogs in the viewer to the 
SceneObjectPart and eventually to the PhysicsActor. This included protocol, 
client stack and SOP code to get the friction that is set in the viewer dialog 
all the way to the physics engine. Since these additions, BulletSim has been 
updated to use the user set friction, etc values.

So, the changes made BulletSim even better and makes overall OpenSimulator 
better.

-- ra

-----Original Message-----
From: opensim-dev-boun...@lists.berlios.de 
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of drWhiet
Sent: Monday, February 11, 2013 8:01 AM
To: opensim-dev@lists.berlios.de
Subject: [Opensim-dev] Avination's Physics vs. BulletSim

Hi all,

I just wonder how Avinations decision to contribute their physics back to 
opensim affects the development of BulletSim. Will both exist next to each 
other ?
Mayby Adam
can say something about this ? 

Best regards,
Wordfromthe Wise

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