Austin, that means that during the mesh upload either the viewer is sending no UDP packets or they're all being crowded out by the upload.

A very short term 'fix' would be to increase the connection timeout using the AckTimeout setting in [ClientStack.LindenUDP]. If the viewer is genuinely sending no UDP data during the upload then this is something that needs to be considered separately (though I would find that rather surprising).

Robert, all cost calculations are done on the viewer - there is no code for this in OpenSim and no viewer numbers are used by OpenSim (which would be dangerous anyway as one cannot trust the viewer). The viewer would have to disable this calc if it detects that it's working with OpenSim.

On 15/08/13 12:26, Robert Martin wrote:
on a related note is there a way for the "cost" part to be disabled (i have 
seen it take like 7 minutes for the cost
calc to timeout)?
Also what is the recommended limits for 1 Avatar meshes 2 "static" meshes ?




On Wed, Aug 14, 2013 at 4:05 PM, Ai Austin <ai.ai.aus...@gmail.com 
<mailto:ai.ai.aus...@gmail.com>> wrote:

    When I try uploading some large meshes I am seeing timeouts every now and 
then.. but I can see no errors in the mesh
    upload...

    Is there a hard wired limit somewhere on the time and the mesh upload might 
be blocking any acknowledgements that
    the viewer is ant to give to the server?

    21:02:41 - [LLUDPSERVER]: Ack timeout, disconnecting root agent for Simona 
Stick in simonastick 1

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