I found a bug in OpenSim: it doesn't count correctly the number of sides in a Torus if the torus uses tapering.
How to reproduce the problem: 1. Create a torus, and set TaperY=0.85 and Radius=0.7. 2. Change the prim's texture. The texture will change momentarily and immediately revert to the default texture. The function that contains the problem is SceneObjectPart.GetNumberOfSides(). It thinks that this prim has 1 face, but actually there are at least 2 faces. I'm not sure how to fix this because I don't know what is considered a "side". Can someone who understands shapes in SL/OpenSim help out? Perhaps whoever wrote this function originally? The bug is described here: http://opensimulator.org/mantis/view.php?id=7059 Thanks! -- View this message in context: http://opensim-dev.2196679.n2.nabble.com/How-many-sides-does-a-tapered-torus-have-tp7579043.html Sent from the opensim-dev mailing list archive at Nabble.com. _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev