Jim,

It could, until just a couple days ago, but that's been lessened significantly. Now, it won't let you teleport to it, if you're coming from older code, if the destination is larger than 256x256. That eliminates a huge problem, right there. You get a nice, graceful refusal of the teleport and no crash.

Now, it is still true, that if you wish to teleport from a 0.8, 256x256 region to a region larger than 256x256, you must be using a viewer that supports large regions. I don't think that is unreasonable.

However, if it were possible for the large region to determine whether the incoming viewer is new enough to support it or not, then I would be in favor of it gracefully refusing teleports from viewers that do not. That would close the other vector for crashes due to old code.

-ste

P.S.: As the saying goes, "you catch more flies with honey, than you do with vinegar." Something to keep in mind.

On 6/8/14, 7:56 AM, Jim Williams wrote:
What I do know is that 0.8 is giving people who do not use it grief.

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