The merge shouldn't have changed anything in this respect. What is the output of "show regions" on your robust console? Can you manually remove the rogue entry? Is it a Hypergrid link?

Equally, the physics didn't change in ghosts, except to add the option to have phantom avatars and some frame timing stuff that should have no impact here. The AccessViolationException might be a pre-existing problem as it's the kind of thing I would expect to see from a corrupt pointer in the interfaced C++ code or similar.

On 26/11/14 23:20, Ai Austin wrote:
At 00:09 26/11/2014, [email protected] wrote:
From: Michael Emory Cerquoni <[email protected]>
To: [email protected]
Subject: Re: [Opensim-dev] Var regions and who my Neighbour
Message-ID:
        <CAF5=rqUfibjp0a0J+kxSXTr-W-L=onb4vdhkyomxoctapfb...@mail.gmail.com>
Content-Type: text/plain; charset="utf-8"

the distance between vars must be equal or greater than their size to
achieve no visible neighbors, and the largest neighbor sets the distance,
so if you have a 1024 next to a 256 you need 1024 worth of space between
them to not be visible, hope this helps!


help.. I seem to have some "varregions" appear on one of my grids, yet as far 
as I know I have never created done.

Has some default been changed in moving from r/25466 to putting in all the 
"ghost" entries in last 24 hours to r/25566?
It is even stopping me going back to the previously working r/25466 now.

2014-11-26 23:10:20,149 DEBUG - OpenSim.Services.GridService.GridService [GRID 
SERVICE]: Region Black Rock
(cac576e2-e2f2-47f7-ad3a-4b6ed69c0dce) registered successfully at 6402-6400 
with flags RegionOnline

2014-11-26 23:10:20,211 ERROR - 
OpenSim.Services.Connectors.GridServicesConnector [GRID CONNECTOR]: 
Registration failed:
Region location is overlapped by existing varregion Black 
Rock/f030f90f-653c-434a-8e15-8cf393d8aa87 at <6402,6400> when
contacting http://ai.vue.ed.ac.uk:8003/grid

2014-11-26 23:10:20,213 DEBUG - OpenSim.Region.Framework.Scenes.Scene [SCENE 
INVENTORY] RegisterRegionWithGrid.
name=,id=cac576e2-e2f2-47f7-ad3a-4b6ed69c0dce,loc=<6402,6400>,size=<256,256>

2014-11-26 23:10:20,217 ERROR - OpenSim.OpenSimBase [STARTUP]: Registration of 
region with grid failed, aborting startup
due to Region location is overlapped by existing varregion Black 
Rock/f030f90f-653c-434a-8e15-8cf393d8aa87 at
<6402,6400>    at 
OpenSim.Region.Framework.Scenes.Scene.RegisterRegionWithGrid() in
d:\Temp\opensim-62b778c\OpenSim\Region\Framework\Scenes\Scene.cs:line 2053

    at OpenSim.OpenSimBase.CreateRegion(RegionInfo regionInfo, Boolean 
portadd_flag, Boolean do_post_init, IScene&
mscene) in 
d:\Temp\opensim-62b778c\OpenSim\Region\Application\OpenSimBase.cs:line 439

------------------------------

And I have started to see some errors I have not pinned down on objects working 
for several years... could this be
related to the new changes at all?  I will have to restore a working data base 
from yesterday and see, but if anyone has
guidance before I try that i would appreciate it. I can report in mantis 7191 
if that is preferred...

23:00:58 - [BULLETSIM LINKSET COMPOUND]: Linkset rebuild warning. If this 
happens more than one or two times, please
report in Mantis 7191
23:00:58 - [BULLETSIM LINKSET COMPOUND]: pName=Supercar 
2013-08-28/24ea0338-909d-4df9-a718-cd0a822a3a66,
childIdx=1,shape=<phy=<p=unknown,s=SHAPE_UNKNOWN,k=0,n=False>,c=1>

23:00:58 - [WORLD MAP]: Generating map image for Black Rock

Unhandled Exception: System.AccessViolationException: Attempted to read or write
  protected memory. This is often an indication that other memory is corrupt.
    at 
OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.GetChildShapeFrom
CompoundShapeIndex2(IntPtr cShape, Int32 indx)
    at 
OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.GetChildShapeFromCompoundS
hapeIndex(BulletShape shape, Int32 indx) in d:\Temp\opensim-62b778c\OpenSim\Regi
on\Physics\BulletSPlugin\BSAPIUnman.cs:line 356
    at 
OpenSim.Region.Physics.BulletSPlugin.BSLinksetCompound.UpdateProperties(Up
datedProperties whichUpdated, BSPrimLinkable updated) in d:\Temp\opensim-62b778c
\OpenSim\Region\Physics\BulletSPlugin\BSLinksetCompound.cs:line 193
    at OpenSim.Region.Physics.BulletSPlugin.BSPrimLinkable.<set_Position>b__0() 
i
n d:\Temp\opensim-62b778c\OpenSim\Region\Physics\BulletSPlugin\BSPrimLinkable.cs
:line 115
    at OpenSim.Region.Physics.BulletSPlugin.BSScene.ProcessRegularTaints() in 
d:\
Temp\opensim-62b778c\OpenSim\Region\Physics\BulletSPlugin\BSScene.cs:line 1039
    at OpenSim.Region.Physics.BulletSPlugin.BSScene.ProcessTaints() in 
d:\Temp\op
ensim-62b778c\OpenSim\Region\Physics\BulletSPlugin\BSScene.cs:line 1018
    at OpenSim.Region.Physics.BulletSPlugin.BSScene.DoPhysicsStep(Single 
timeStep
) in d:\Temp\opensim-62b778c\OpenSim\Region\Physics\BulletSPlugin\BSScene.cs:lin
e 622
    at OpenSim.Region.Physics.BulletSPlugin.BSScene.BulletSPluginPhysicsThread()
in d:\Temp\opensim-62b778c\OpenSim\Region\Physics\BulletSPlugin\BSScene.cs:line
854
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext 
executionCo
ntext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, 
C
ontextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, 
C
ontextCallback callback, Object state)
    at System.Threading.ThreadHelper.ThreadStart()



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