Mike, Yes, PhysX.net is the targeted wrapper.
Cross compatibility would be nice to maintain but is not a required feature for this effort. Best regards, Sean Mondesire, Ph.D. MOSES: Virtual World Research Team On Tue, Mar 17, 2015 at 1:20 PM, Mike Chase < [email protected]> wrote: > Just curious. What are you using to wrap the native C++ classes for > PhysX into .NET? There is PhysX.NET but it uses C++/CLI. Is the goal > portability to Linux/Mono and Mac/Mono as well as windows? > > Mike > > > > On 3/17/15 11:28 AM, Mister Blue wrote: > > When I added BulletSim to OpenSimulator, it was added as an additional > physics engine and not enabled by default. There are no changes to the base > simulator to add a new physics engine as it is just another module enabled > by INI parameters. If there are large changes to the core simulator, that > is a different matter. > > There is a contributors agreement[1][2] that must be executed if the > sources could be incorporated into the core sources. > > All that legaleze being said, I'm looking forward to trying out your > physics engine. > > == mb > > [1] http://www.overte.org/contribution-agreement.html > [2] http://opensimulator.org/wiki/Contributions_Policy > > On Tue, Mar 17, 2015 at 8:02 AM, Maxwell, Douglas CIV USARMY ARL (US) < > [email protected]> wrote: > >> You bring up some great talking points, Michael, and I'll try to >> address them in a logical order: >> >> >> >> 1) I agree the submission of one large patch is a bad idea. We would >> like for the developers to be informed of our work in-situ and even >> participate if they want. Since this is a major effort, we will be holding >> weekly IPT meetings in MOSES to discuss progress. >> >> >> >> 2) Does the OpenSimulator project have a formal patch acceptance >> process? What is your testing and QC regimen? If you don't have these >> practices in place, I'd be happy to help you formulate. >> >> >> >> 3) We are attempting to actively engage this list so that you are all >> aware of our work. If you want to be involved, please speak up. >> >> >> >> 4) We are acutely aware that we are building on open source software and >> abiding by all licensing terms. Further, we have made our enhancements and >> grid management software available via GitHub for anyone to download and >> use. We will be working from our GitHub on this physics effort and you are >> welcome to download the latest code at any time. We will also be >> submitting patches of our progress periodically to the community once we >> understand what the submission process is. https://github.com/M-O-S-E-S >> >> >> >> I can only make the code available to you, I cannot make you use it. We >> are not concerned with backwards compatibility, nor are we concerned with >> SL compatibility. It is likely there will be a situation where the OS core >> developers may like the new performance or functionality we are working on >> but you may need to massage the code to align it with your requirements. >> >> >> >> v/r -doug >> >> >> >> >> >> >> Douglas Maxwell, MSME >> Science and Technology Manager >> Virtual World Strategic Applications >> U.S. Army Research Lab >> Human Research & Engineering Directorate >> Simulation & Training Technology Center >> (c) (407) 242-0209 <%28407%29%20242-0209> >> ------------------------------ >> *From:* [email protected] [ >> [email protected]] on behalf of Sean M [ >> [email protected]] >> *Sent:* Monday, March 16, 2015 4:40 PM >> *To:* [email protected] >> *Subject:* Re: [Opensim-dev] PhysX Integration into OpenSim >> >> Thanks for the response Michael. Our PhysX-OpenSim development is now >> underway. We wanted to make the announcement and let the dev community know >> of our plans to share the fruit of our labor. >> >> On Mon, Mar 16, 2015 at 11:56 AM, Michael Emory Cerquoni < >> [email protected]> wrote: >> >>> Sounds great Sean, however I must say that submitting monolithic patches >>> into OpenSimulator is not something we tend to accept or encourage, it >>> would be considerably better if development was actively done in smaller >>> pieces so it could be tested on a very wide audience as development is >>> occurring so that the OpenSimulator team can have a say in the process and >>> help out with testing as well, I hardly speak for the entire collective but >>> I can offer my perspective on things being involved in this project from >>> nearly the beginning, I do look forward to seeing what you guys can come up >>> with and I do hope you consider working closer with the OpenSimulator >>> development team and not try to pull off this massive feat in a closed >>> environment, I would hate to see all this work be done and then not end up >>> in OpenSimulator code base. >>> >>> On Mon, Mar 16, 2015 at 11:49 AM, Sean M <[email protected]> >>> wrote: >>> >>>> Greetings, >>>> >>>> The MOSES Team has begun the integration of Nvidia's PhysX physics >>>> engine into OpenSim. The effort's motivation stems from a deep review of >>>> the capabilities PhysX can bring the simulator and a number of discovered >>>> limitations that exists with ODE and BulletSim. Abstractly, we want to >>>> improve the overall performance of physics in our grids. Specifically, we >>>> turn to PhysX for its internal multi-threaded capabilities (not just >>>> relying on physics being executed on a separate thread from the OpenSim >>>> core), optimized performance with the use of dedicated GPUs, and the >>>> potential to bring more realistic physics to the system (vehicle movement, >>>> n-bodied physics, etc). Upon completion of this effort, the integrated code >>>> will be shared with the community. >>>> >>>> PhysX: http://www.geforce.com/hardware/technology/physx >>>> MOSES: http://www.militarymetaverse.org/ >>>> >>>> Best regards, >>>> Sean Mondesire, Ph.D. >>>> MOSES: Virtual World Research Team >>>> >>>> _______________________________________________ >>>> Opensim-dev mailing list >>>> [email protected] >>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >>>> >>>> >>> >>> >>> -- >>> Michael Emory Cerquoni >>> >>> _______________________________________________ >>> Opensim-dev mailing list >>> [email protected] >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >>> >>> >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >> >> > > > _______________________________________________ > Opensim-dev mailing > [email protected]http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > >
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