One thing I don’t understand with this. Why 2 scripts in each and every brick? Why not simply make the bricks physical and apply an external force from the explosion. Script overhead in opensim is rather high and this approach introduces a fair bit of script overhead in addition to running the physics simulation itself.

Mike

On 04/22/2015 10:23 AM, Maxwell, Douglas CIV USARMY ARL (US) wrote:

The scripts that were used in the exploding wall video are now available at our gitHub repo (link below). I invite you to download and test them on your servers. If you see ways to optimize or better leverage the existing physics capabilities of open sim, please feel free to submit updates or discuss code changes.

https://github.com/M-O-S-E-S/opensim-scripting-library/tree/master/Exploding-Wall

Douglas Maxwell, MSME
Science and Technology Manager
Virtual World Strategic Applications
U.S. Army Research Lab
Human Research & Engineering Directorate
Simulation & Training Technology Center
(c)(407) 242-0209 <tel:%28407%29%20242-0209>
------------------------------------------------------------------------
*From:* [email protected] [[email protected]] on behalf of Michael Emory Cerquoni [[email protected]]
*Sent:* Tuesday, April 14, 2015 9:33 AM
*To:* [email protected]
*Cc:* [email protected]
*Subject:* Re: [Opensim-dev] New MOSES Physics Video

Could these test scripts be shared so testing against other engines can occur as well, I would be interested to see how this same test goes against ODE and BulletSim as well.

On Tue, Apr 14, 2015 at 8:18 AM, Maxwell, Douglas CIV USARMY ARL (US) <[email protected] <mailto:[email protected]>> wrote:

    Good Morning, as you all know the MOSES developers are working on
    PhysX integration into the Open Simulator to support functionality
    currently not possible in the platform.  We are a methodical group
    and a couple months ago I asked one of our interns to work with
    the developers to create a series of baseline physics behavior
    case studies. The first case study is a destructible wall caused
    by an explosive charge.  This wall is composed of blocks that are
    tested at a high density and a low density to simulate different
    destruction effects.

    The goal here is to eventually have all of the prims in the sim
    loaded with the scripts needed to react to any type of random
    explosive charge set by the participants in the training scenario.

    The video can be found below:

    https://youtu.be/jSofWcwWi7g

    Your feedback is welcome.

    Observations:

    1)  Current limitations of the open simulator prevent us from
    expanding the tests beyond a simple wall.

    2)  The scripts exercise the engine well and expose limitations
    between the sim frame rate and the physics frame rate.

    3)  It is easy to crash the sim with this demonstration,
    especially if more than a handful of people are present (more than
    3-4 client connections).

    Douglas Maxwell, MSME
    Science and Technology Manager
    Virtual World Strategic Applications
    U.S. Army Research Lab
    Human Research & Engineering Directorate
    Simulation & Training Technology Center
    (c)(407) 242-0209 <tel:%28407%29%20242-0209>

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--
Michael Emory Cerquoni


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