That was regarding PHP. We already have C++/native dependencies so that is fine.
- Melanie On 11/08/2015 03:50, Glenn Martin wrote: > Well, PhysX from NVIDIA is written in C++ so I'm not sure it can be > avoided. Am I missing something? > > Glenn > > > > On Mon, Aug 10, 2015 at 9:46 PM, Melanie <[email protected]> wrote: > >> I believe I'm confident in saying that there would be significant >> resistance to adding yet another language/environment dependency to >> OpenSim. >> >> - Melanie >> >> On 11/08/2015 03:35, Glenn Martin wrote: >> > That's an interesting idea. We are trying to maximize performance, so we >> > have been writing a simple C#/C++ wrapper that will leave the native >> stuff >> > on the C++ side and keep the calls from OpenSim pretty straight-forward. >> > I'm going to look at the php idea for later uses, though! >> > >> > Glenn >> > >> > >> > >> > >> > On Mon, Aug 10, 2015 at 6:39 PM, Myron Curtis < >> [email protected] >> >> wrote: >> > >> >> Could you use PHP as the wrapper? >> >> >> >> >> >> >> >> *From:* [email protected] [mailto: >> >> [email protected]] *On Behalf Of *Louden, Robert >> >> *Sent:* Monday, August 10, 2015 2:46 PM >> >> *To:* [email protected] >> >> *Subject:* [Opensim-dev] PhysX Development >> >> >> >> >> >> >> >> Hello! I am part of the team working on the PhysX implementation at the >> >> University of Central Florida's Institute for Simulation & Training, >> along >> >> side with the MOSES team. Specifically, I am currently part of the PhysX >> >> plugin development for OpenSim. >> >> >> >> >> >> >> >> Originally, we attempted to use PhysX.Net, a C# wrapper for the PhysX >> >> library, in order to integrate PhysX into OpenSim. However, PhysX.Net >> uses >> >> C++/CLI and, by default, will compile into a mixed-assembly of managed >> and >> >> native code, which is not supported by Mono. Our goal is to allow for >> >> portability on all systems so we worked on updating PhysX.Net to compile >> >> entirely in managed code. Unfortunately, we could not link the new, >> purely >> >> managed, PhysX.Net project with the native libraries of PhysX. >> >> >> >> >> >> >> >> We have since started development on our own wrapper. It is being built >> in >> >> C++ and will expose key methods that the PhysX plugin will import for >> use, >> >> similar to BulletSim's implementation. >> >> >> >> >> >> >> >> >> >> >> >> Robert Louden >> >> >> >> _______________________________________________ >> >> Opensim-dev mailing list >> >> [email protected] >> >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >> >> >> >> >> > >> > >> > >> > _______________________________________________ >> > Opensim-dev mailing list >> > [email protected] >> > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >> > > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
