Hi Cinder, you're welcome. I tried AngelScript (works fine) and V8 (too heavy). But in both cases (and with Lua) you have to write the SL protocol packets processing from scratch, and in case of Mono you could reuse the libomv.
Vitaly Chashin Hi Vitaly, Alchemy Viewer dev here. This looks very cool! Going to play with it a bit this weekend. I wrote a lua-jit plugin system a few years ago, but never bothered to do anything with it. Thanks for sharing! -- Cinder Roxley Sent with Airmail 06.12.2015, 16:58, "Виталий Фицнер" <w...@yandex.ru>: > Hello all, > > After the discussion about viewer UI on OSCC2015, I thought that my old idea > about embedded Mono plugins could still be useful. So here is a very > straightforward implementation on it, on top of Alchemy viewer: > > https://bitbucket.org/vitaly_chashin/alchemy_mono > https://bitbucket.org/vitaly_chashin/monomainplugin > > The implementation is incomplete and can be improved in many ways, but in > current state it already allows to write the plugins for viewer in any > .Net/Mono language, without changing the native code and rebuilding the > viewer. > > Please see the readme.pdf in the first repository for details, and sorry for > incomplete documentation – perhaps the TestPlugin project in the second > repository could give more details… > > Vitaly Chashin -- Отправлено из быстрой почты http://mail.yandex.ru/neo2/collect/?exp=1&t=5 _______________________________________________ Opensim-dev mailing list Opensim-dev@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev