Maybe I am wrong here that it could be something else, it could be the entering of new scene objects (new outfit attachments), and the removal of old ones (previous outfit attachments).
In changing an outfit a few things happen: - attachments from previous outfit get removed from the scene - while that happens, links to those attachments get removed from the COF - attachments from new outfit enter the scene - while that happens, links to those attachments get created in the COF Why I suspect inventory operations, is because I noticed the same lag when creating new wearables (system clothes, skins etc) appearantly stalling inworld updates and delaying things like llDialogs. On Wed, 15 Jun 2022 at 19:41, Michel Beauregard <gim...@yahoo.fr> wrote: > > I am no developper so dont take my word as an answer Sine X. > But as a grid operatror here is my take, > > 1) if your within osgrid as local user a request for an inventory item is > only an entry in the database inventory under your name . So it should not > make much of a lag to you until you rez that new item . > > 2) If you are a HG visitor in osgrid taking an item from that grid will > request the inventory entry just as before but also a check in your local > grid if the asset of that inventory exist . If not a transfer of asset > accures but that is grid to grid and again should not affect you in term of > lag between your viewer and local region . > > At least its my understanding until you get a better answer . > Hope it helps > GiMiSa > > > Le mercredi 15 juin 2022 à 02 h 06 min 24 s HAE, Sine X > <sinesur...@gmail.com> a écrit : > > Hi, I always noticed any inventory operations (such as changing your > outfit) causing a sort of lag on the overall responsiveness of the > simulator; almost like the mainthread gets locked. I was wondering if it is > not possible to reserve at least one thread (or a small pool) fully > dedicated to inventory ops without major re-architecting. > > I have experienced this in OsGrid but also other grids so I doubt it is a > problem relating to grid infrastructure, more likely within the simulator. > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@opensimulator.org > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@opensimulator.org > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list Opensim-dev@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev