I would say that you can build buildings with the built-in build tool ... though it has its limitations. It uses geometrical shapes which you can combine as you like into complex shapes; add textures, colour, transparency, reflectivity or even make to produce light. You can also make them flexible - though that is usually not a desired effect in buildings ...
Another approach to "create things" - which I have just learned about through this list - is to create "sculpted prims" in an external tool like Blender. It's suited for more natural, irregular shapes though. I was thinking of making boulders and such that way. Or think of architectural details that need to be truly 3D and cannot be emulated in textures. I don't think that sculpted prims are really suited to create buildings with by themselves. For one thing, I have no idea whether you could make them "hollow" or even "physical" (so that you could walk on them) - but that is easy enough to find out. You could, however, make interesting shapes in Blender, export them, import them in OpenSim and use or combine them in a building. garo hîdh - lúthien 2009/5/15 Jack Morton <[email protected]> > Hi all, > > Which tool is the best for creating buildings ? can I use Blender ? > I'm under ubuntu 9.04 > > Best regards > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > >
_______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
