I'm pretty new to OpenSim and Modrex, so I appologize if my questions sound a bit silly.
I found that osSetDynamicTexture is pretty abstract. It uses a "dynamicTexture updater" and keeps going deeper and deeper to no end. Moreover it sets a url as a texture (or suppose to do that in the end) and I need a regular image. That's why i tried to use llSetTexture. I understood from the API that i need to add the image to an asset, store it and then use llSetTexture, but this doesn't work and I can't seem to find the reason. Do I need to add it to the inventory as well? Do I do something wrong with the image itself (wrong decoding perhaps)? Thank you in advance, Matan On Thu, Nov 12, 2009 at 2:32 PM, Toni Alatalo <[email protected]> wrote: > matan keret kirjoitti: > > I've got an image that i'de like to put as a texture of a prim. > > There's an OpenSim specific LSL scripting command called > osSetDynamicTexture or something like that, I think people use that to > get e.g. images from web and having them as autorefreshing textures (on > the server).. Perhaps the implementation of that function serves as an > example of texture creation. > > > Matan > > Cheers, > ~Toni > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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