Kevin Buckley wrote: > Actually I'm more interested in fixing llBreakLink() which I believe has a > couple of bugs (see mantis: 0004404). I had a quick look at the code but > without a lot of underlying information about how Opensim is put together I > couldn't be certain of how to fix it. If you could recommend one piece of > documentation (hahaha) which would help a maybe wanabe patch contributor get > up to speed, what would it be? - Regards, Kevin
Yeah you're right, unfortunately I don't remember ever seeing (or writing) any documentation on linking. The nearest thing may be to read the unit tests in Scenes/Tests/SceneObjectLinkingTests.cs in the OpenSim.Region.Framework.Tests project. This might give you some sense of how linking/delinking is actually done at the logical layer (as opposed to the viewer or scripting layer). However, I'm not sure if the tests are extensive enough to help much. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Justin > Clark-Casey > Sent: 01 December 2009 14:34 > To: [email protected] > Subject: Re: [Opensim-users] llRotLookAt() anytime soon? > > > Kevin Buckley wrote: >> Does anyone know where is the right place (or who is the correct person >> to ask) to find out if/when an LSL function is likely to be implemented >> in Opensim (specifically, llRotLookAt() in this case)? >> >> >> >> I can see it is not implemented at the moment (and it throws an >> exception if I try to use it) but there doesn't seem to be anywhere >> which discusses a plan . (lol). > > There's no grand plan for ll function implementation, it happens when > someone > contributes the patch :) > -- Justin Clark-Casey (justincc) http://justincc.org http://twitter.com/justincc _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
